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Pinsir Illustration officielle de

Pinsir カイロス

Insecte 1re Génération Pokémon Scarabée
Taille 1.5m Poids 55.0kg
Hyper Cutter Brise Moule Impudence (Talent caché)

Profil du Pokémon

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Statistiques de base

Stats de base de la forme:Pinsir · Total 500

PV 65
Attaque 125
Défense 100
Atq. Spé. 55
Déf. Spé. 70
Vitesse 85

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
45(5.9%)
Groupes d'œuf
Insecte
Cycles d'éclosion
25
Bonheur de base
50
EV rapportés
Attaque+2
Expérience de base
175
Forme du corps
Humanoïde
Couleur
Marron
Expérience
1,250,000(Lent)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Pinsir Pinsir

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
Force Poigne Normal Physique 55 100 30
Armure Normal Statut 30
4 Puissance Normal Statut 30
8 Étreinte Normal Physique 15 85 20
12 Frappe Atlas Combat Physique 100 20
16 Piqûre Insecte Physique 60 100 20
20 Yama Arashi Combat Physique 60 100 10
24 Coup Double Normal Physique 35 90 10
28 Corps Perdu Combat Physique 70 10
32 Plaie Croix Insecte Physique 80 100 15
36 Force Normal Physique 80 100 15
40 Danse Lames Normal Statut 20
44 Sacrifice Combat Physique 80 80 20
48 Guillotine Normal Physique 30 5
52 Surpuissance Combat Physique 120 100 5

Movesets compétitifs et sets de Pinsir

Les movesets de Pinsir couvrent 9 générations et 25 formats avec 41 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

9 Génération 25 Format 41 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Red:
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow:
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Generation II
Gold:
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver:
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal:
When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.
Generation III
Ruby:
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Sapphire:
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Emerald:
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
FireRed:
Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
LeafGreen:
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
HeartGold:
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Black 2:
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Generation VI
X:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Y:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Omega Ruby:
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Alpha Sapphire:
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Generation VII
Sun:
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
Moon:
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Ultra Sun:
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon:
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Let's Go Pikachu:
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Generation VIII
Sword:
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Shield:
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

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