Pinsir カイロス
Bicho
Generación I
Pokémon Escarabajo
Altura 1.5m Peso 55.0kg
Corte Fuerte
Rompemoldes
Autoestima (Habilidad oculta)
Bicho
Volador
Generación I
Pokémon Escarabajo
Mega
Altura 1.7m Peso 59.0kg
Piel Celeste
Perfil del Pokémon
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Estadísticas base
Estadísticas base de la forma:Pinsir · Total 500
PS
65
Ataque
125
Defensa
100
At. Esp.
55
Def. Esp.
70
Velocidad
85
Información básica
- Proporción de género
- ♂ 50% / ♀ 50%
- Tasa de captura
- 45(5.9%)
- Grupos huevo
- Bicho
- Ciclos de eclosión
- 25
- Amistad base
- 50
- EV que otorga
- Ataque+2
- Experiencia base
- 175
- Forma del cuerpo
- Humanoide
- Color
- Marrón
- Experiencia
- 1,250,000(Lento)
Ventajas de tipos Ver la tabla completa de tipos →
Defensivo (al ser atacado)
Debilidad ×2
Fuego ×2
Volador ×2
Roca ×2
Resistencia 1/2
Planta ×0.5
Lucha ×0.5
Tierra ×0.5
Ofensivo (al atacar)
Debilidad ×2
Planta ×2
Psíquico ×2
Siniestro ×2
Resistencia 1/2
Fuego ×0.5
Lucha ×0.5
Veneno ×0.5
Volador ×0.5
Fantasma ×0.5
Acero ×0.5
Hada ×0.5
Cadena evolutiva
Pinsir
Movimientos aprendibles
| Nivel | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| — | Agarre | Normal | Físico | 55 | 100 | 30 |
| — | Fortaleza | Normal | Estado | — | — | 30 |
| 4 | Foco Energía | Normal | Estado | — | — | 30 |
| 8 | Atadura | Normal | Físico | 15 | 85 | 20 |
| 12 | Sísmico | Lucha | Físico | — | 100 | 20 |
| 16 | Picadura | Bicho | Físico | 60 | 100 | 20 |
| 20 | Llave Corsé | Lucha | Físico | 60 | 100 | 10 |
| 24 | Doble Golpe | Normal | Físico | 35 | 90 | 10 |
| 28 | Tiro Vital | Lucha | Físico | 70 | — | 10 |
| 32 | Tijera X | Bicho | Físico | 80 | 100 | 15 |
| 36 | Fuerza | Normal | Físico | 80 | 100 | 15 |
| 40 | Danza Espada | Normal | Estado | — | — | 20 |
| 44 | Sumisión | Lucha | Físico | 80 | 80 | 20 |
| 48 | Guillotina | Normal | Físico | — | 30 | 5 |
| 52 | Fuerza Bruta | Lucha | Físico | 120 | 100 | 5 |
| MT | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| 招式学习器08 | Hiperrayo | Normal | Especial | 150 | 90 | 5 |
| 招式学习器09 | Gigaimpacto | Normal | Físico | 150 | 90 | 5 |
| 招式学习器15 | Excavar | Tierra | Físico | 80 | 100 | 10 |
| 招式学习器21 | Descanso | Psíquico | Estado | — | — | 10 |
| 招式学习器22 | Avalancha | Roca | Físico | 75 | 90 | 10 |
| 招式学习器23 | Ladrón | Siniestro | Físico | 60 | 100 | 25 |
| 招式学习器24 | Ronquido | Normal | Especial | 50 | 100 | 15 |
| 招式学习器25 | Protección | Normal | Estado | — | — | 10 |
| 招式学习器31 | Atracción | Normal | Estado | — | 100 | 15 |
| 招式学习器33 | Danza Lluvia | Agua | Estado | — | — | 5 |
| 招式学习器34 | Día Soleado | Fuego | Estado | — | — | 5 |
| 招式学习器39 | Imagen | Normal | Físico | 70 | 100 | 20 |
| 招式学习器41 | Refuerzo | Normal | Estado | — | — | 20 |
| 招式学习器42 | Desquite | Lucha | Físico | 60 | 100 | 10 |
| 招式学习器43 | Demolición | Lucha | Físico | 75 | 100 | 15 |
| 招式学习器48 | Tumba Rocas | Roca | Físico | 60 | 95 | 15 |
| 招式学习器59 | Lanzamiento | Siniestro | Físico | — | 100 | 10 |
| 招式学习器76 | Canon | Normal | Especial | 60 | 100 | 15 |
| 招式学习器81 | Terratemblor | Tierra | Físico | 60 | 100 | 20 |
| 招式学习器94 | Falso Tortazo | Normal | Físico | 40 | 100 | 40 |
| 招式学习器97 | Giro Vil | Siniestro | Físico | 60 | 100 | 20 |
| 招式记录00 | Danza Espada | Normal | Estado | — | — | 20 |
| 招式记录01 | Golpe Cuerpo | Normal | Físico | 85 | 100 | 15 |
| 招式记录10 | Terremoto | Tierra | Físico | 100 | 100 | 10 |
| 招式记录13 | Foco Energía | Normal | Estado | — | — | 30 |
| 招式记录20 | Sustituto | Normal | Estado | — | — | 10 |
| 招式记录21 | Inversión | Lucha | Físico | — | 100 | 15 |
| 招式记录26 | Aguante | Normal | Estado | — | — | 10 |
| 招式记录27 | Sonámbulo | Normal | Estado | — | — | 10 |
| 招式记录39 | Fuerza Bruta | Lucha | Físico | 120 | 100 | 5 |
| 招式记录46 | Defensa Férrea | Acero | Estado | — | — | 15 |
| 招式记录48 | Corpulencia | Lucha | Estado | — | — | 20 |
| 招式记录53 | A Bocajarro | Lucha | Físico | 120 | 100 | 5 |
| 招式记录60 | Tijera X | Bicho | Físico | 80 | 100 | 15 |
| 招式记录64 | Onda Certera | Lucha | Especial | 120 | 70 | 5 |
| 招式记录75 | Roca Afilada | Roca | Físico | 100 | 80 | 5 |
| 招式记录76 | Trampa Rocas | Roca | Estado | — | — | 20 |
| 招式记录94 | Fuerza Equina | Tierra | Físico | 95 | 95 | 10 |
| 招式记录95 | Golpe Mordaza | Siniestro | Físico | 80 | 100 | 15 |
Movimientos competitivos y sets de Pinsir
Los movimientos de Pinsir cubren 9 generaciones y 25 formatos con 41 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.
9 Generación
25 Formato
41 set
Ver todos los movimientos
Entradas del Pokédex
Generation I
- Red:
- If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
- Yellow:
- Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Generation II
- Gold:
- With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
- Silver:
- Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
- Crystal:
- When the tempera ture drops at night, it sleeps on treetops or among roots where it is well hidden.
Generation III
- Ruby:
- PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
- Sapphire:
- PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
- Emerald:
- Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
- FireRed:
- Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
- LeafGreen:
- If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
- Diamond:
- It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
- HeartGold:
- With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
- SoulSilver:
- It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
- Black:
- It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
- Black 2:
- It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Generation VI
- X:
- It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
- Y:
- It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
- Omega Ruby:
- Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
- Alpha Sapphire:
- Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Generation VII
- Sun:
- It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
- Moon:
- One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
- Ultra Sun:
- It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
- Ultra Moon:
- Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
- Let's Go Pikachu:
- Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Generation VIII
- Sword:
- These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
- Shield:
- This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.