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Pinsir

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Pinsir カイロス

Coleottero Generation I Pokémon Cervolante
Altezza 1.5m Peso 55.0kg
Ipertaglio Rompiforma Arroganza (Abilità nascosta)

Profilo del Pokémon

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Statistiche base

Statistiche base della forma:Pinsir · Totale 500

PS 65
Attacco 125
Difesa 100
Att. Spec. 55
Dif. Spec. 70
Velocità 85

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
45(5.9%)
Gruppi uova
Insetto
Cicli di schiusa
25
Amicizia base
50
EV conferiti
Attacco+2
Esperienza base
175
Forma del corpo
Umanoide
Colore
Marrone
Esperienza
1,250,000(Lento)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Pinsir Pinsir

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Presa Normale Fisico 55 100 30
Rafforzatore Normale Stato 30
4 Focalenergia Normale Stato 30
8 Legatutto Normale Fisico 15 85 20
12 Movim. Sismico Lotta Fisico 100 20
16 Coleomorso Coleottero Fisico 60 100 20
20 Tempestretta Lotta Fisico 60 100 10
24 Doppiosmash Normale Fisico 35 90 10
28 Vitaltiro Lotta Fisico 70 10
32 Forbice X Coleottero Fisico 80 100 15
36 Forza Normale Fisico 80 100 15
40 Danzaspada Normale Stato 20
44 Sottomissione Lotta Fisico 80 80 20
48 Ghigliottina Normale Fisico 30 5
52 Troppoforte Lotta Fisico 120 100 5

Moveset competitivi e set di Pinsir

I moveset di Pinsir coprono 9 generazioni e 25 formati con 41 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

9 Generazione 25 Formato 41 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Red:
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow:
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Generation II
Gold:
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver:
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal:
When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.
Generation III
Ruby:
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Sapphire:
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Emerald:
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
FireRed:
Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
LeafGreen:
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
HeartGold:
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Black 2:
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Generation VI
X:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Y:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Omega Ruby:
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Alpha Sapphire:
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Generation VII
Sun:
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
Moon:
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Ultra Sun:
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon:
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Let's Go Pikachu:
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Generation VIII
Sword:
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Shield:
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

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