Nosepass ノズパス
Gestein
Generation III
Kompass
Größe 1.0m Gewicht 97.0kg
Robustheit
Magnetfalle
Sandgewalt (Versteckte Fähigkeit)
Pokémon-Profil
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Basiswerte
Basiswerte der Form:Nasgnet · Gesamt 375
KP
30
Angriff
45
Verteidigung
135
Sp. Angriff
45
Sp. Verteidigung
90
Initiative
30
Grundinformationen
- Geschlechterverhältnis
- ♂ 50% / ♀ 50%
- Fangrate
- 255(33.3%)
- Ei-Gruppen
- Mineral
- Ei-Zyklen
- 20
- Basis-Zuneigung
- 70
- FP-Ausschüttung
- Verteidigung+1
- Basis-Erfahrung
- 75
- Körperform
- Humanoid
- Farbe
- Grau
- Erfahrung
- 1,000,000(Ziemlich schnell)
Typen-Matchups Vollständige Typentabelle ansehen →
Defensiv (bei Angriff)
2× Schwäche
Wasser ×2
Pflanze ×2
Kampf ×2
Boden ×2
Stahl ×2
1/2 Resistenz
Normal ×0.5
Feuer ×0.5
Gift ×0.5
Flug ×0.5
Offensiv (beim Angreifen)
1/2 Resistenz
Kampf ×0.5
Boden ×0.5
Stahl ×0.5
Entwicklungslinie
Erlernbarkeit
| Level | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| — | Tackle | Normal | Physisch | 40 | 100 | 35 |
| 4 | Härtner | Normal | Status | — | — | 30 |
| 7 | Rückentzug | Normal | Status | — | — | 5 |
| 10 | Steinwurf | Gestein | Physisch | 50 | 90 | 15 |
| 13 | Donnerwelle | Elektro | Status | — | 90 | 20 |
| 16 | Erholung | Psycho | Status | — | — | 5 |
| 19 | Funkensprung | Elektro | Physisch | 65 | 100 | 20 |
| 22 | Steinhagel | Gestein | Physisch | 75 | 90 | 10 |
| 25 | Juwelenkraft | Gestein | Spezial | 80 | 100 | 20 |
| 28 | Felswurf | Gestein | Physisch | 25 | 90 | 10 |
| 31 | Ladungsstoß | Elektro | Spezial | 80 | 100 | 15 |
| 34 | Sandsturm | Gestein | Status | — | — | 10 |
| 37 | Erdkräfte | Boden | Spezial | 90 | 100 | 10 |
| 40 | Steinkante | Gestein | Physisch | 100 | 80 | 5 |
| 43 | Blitzkanone | Elektro | Spezial | 120 | 50 | 5 |
| 43 | Zielschuss | Normal | Status | — | — | 5 |
| TM | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| 招式学习器001 | Bodycheck | Normal | Physisch | 90 | 85 | 20 |
| 招式学习器007 | Schutzschild | Normal | Status | — | — | 10 |
| 招式学习器025 | Fassade | Normal | Physisch | 70 | 100 | 20 |
| 招式学习器028 | Dampfwalze | Boden | Physisch | 60 | 100 | 20 |
| 招式学习器036 | Felsgrab | Gestein | Physisch | 60 | 95 | 15 |
| 招式学习器047 | Ausdauer | Normal | Status | — | — | 10 |
| 招式学习器048 | Voltwechsel | Elektro | Spezial | 70 | 100 | 20 |
| 招式学习器049 | Sonnentag | Feuer | Status | — | — | 5 |
| 招式学习器051 | Sandsturm | Gestein | Status | — | — | 10 |
| 招式学习器066 | Bodyslam | Normal | Physisch | 85 | 100 | 15 |
| 招式学习器067 | Feuerschlag | Feuer | Physisch | 75 | 100 | 15 |
| 招式学习器068 | Donnerschlag | Elektro | Physisch | 75 | 100 | 15 |
| 招式学习器069 | Eishieb | Eis | Physisch | 75 | 100 | 15 |
| 招式学习器070 | Schlafrede | Normal | Status | — | — | 10 |
| 招式学习器076 | Felswurf | Gestein | Physisch | 25 | 90 | 10 |
| 招式学习器079 | Zauberschein | Fee | Spezial | 80 | 100 | 10 |
| 招式学习器082 | Donnerwelle | Elektro | Status | — | 90 | 20 |
| 招式学习器084 | Fruststampfer | Boden | Physisch | 75 | 100 | 10 |
| 招式学习器085 | Erholung | Psycho | Status | — | — | 5 |
| 招式学习器086 | Steinhagel | Gestein | Physisch | 75 | 90 | 10 |
| 招式学习器087 | Verhöhner | Unlicht | Status | — | 100 | 20 |
| 招式学习器089 | Body Press | Kampf | Physisch | 80 | 100 | 10 |
| 招式学习器093 | Lichtkanone | Stahl | Spezial | 80 | 100 | 10 |
| 招式学习器101 | Juwelenkraft | Gestein | Spezial | 80 | 100 | 20 |
| 招式学习器103 | Delegator | Normal | Status | — | — | 10 |
| 招式学习器104 | Eisenabwehr | Stahl | Status | — | — | 15 |
| 招式学习器116 | Tarnsteine | Gestein | Status | — | — | 20 |
| 招式学习器121 | Rammboss | Stahl | Physisch | — | 100 | 10 |
| 招式学习器126 | Donnerblitz | Elektro | Spezial | 90 | 100 | 15 |
| 招式学习器130 | Rechte Hand | Normal | Status | — | — | 20 |
| 招式学习器133 | Erdkräfte | Boden | Spezial | 90 | 100 | 10 |
| 招式学习器149 | Erdbeben | Boden | Physisch | 100 | 100 | 10 |
| 招式学习器150 | Steinkante | Gestein | Physisch | 100 | 80 | 5 |
| 招式学习器166 | Donner | Elektro | Spezial | 110 | 70 | 10 |
| 招式学习器170 | Stahlstrahl | Stahl | Spezial | 140 | 95 | 5 |
| 招式学习器171 | Tera-Ausbruch | Normal | Spezial | 80 | 100 | 10 |
| 招式学习器176 | Sandgrab | Boden | Physisch | 35 | 85 | 15 |
| 招式学习器178 | Erdanziehung | Psycho | Status | — | — | 5 |
| 招式学习器179 | Katapult | Gestein | Physisch | 50 | 100 | 15 |
| 招式学习器186 | Pferdestärke | Boden | Physisch | 95 | 95 | 10 |
| 招式学习器202 | Leidteiler | Normal | Status | — | — | 20 |
| 招式学习器204 | Risikotackle | Normal | Physisch | 120 | 100 | 15 |
| 招式学习器220 | Meteorstrahl | Gestein | Spezial | 120 | 90 | 10 |
| 招式学习器224 | Fluch | Geist | Status | — | — | 10 |
Nasgnet Wettbewerbs-Movesets & Sets
Nasgnet Movesets decken 5 Generationen und 6 Formate mit insgesamt 6 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.
5 Generation
6 Format
6 Set
Alle Movesets ansehen
Pokédex-Einträge
Generation III
- Ruby:
- NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Sapphire:
- NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
- Emerald:
- Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
- FireRed:
- Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
- Diamond:
- Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
- Platinum:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- HeartGold:
- If two of these meet, they cannot get too close because their noses repel each other.
Generation V
- Black:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- Black 2:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
- X:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
- Y:
- Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
- Omega Ruby:
- Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Alpha Sapphire:
- Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
- Sun:
- The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
- Moon:
- It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
- Ultra Sun:
- It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
- Ultra Moon:
- It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
- Legends: Arceus:
- Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.