Poké Wiki
Nosepass Ilustración oficial de
#0299

Nosepass

Informar de un error

Nosepass ノズパス

Roca Generación III Pokémon Brújula
Altura 1.0m Peso 97.0kg
Robustez Imán Poder Arena (Habilidad oculta)

Perfil del Pokémon

NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Estadísticas base

Estadísticas base de la forma:Nosepass · Total 375

PS 30
Ataque 45
Defensa 135
At. Esp. 45
Def. Esp. 90
Velocidad 30

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
255(33.3%)
Grupos huevo
Mineral
Ciclos de eclosión
20
Amistad base
70
EV que otorga
Defensa+1
Experiencia base
75
Forma del cuerpo
Humanoide
Color
Gris
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Nosepass Nosepass
Level up near a special magnetic field

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Placaje Normal Físico 40 100 35
4 Fortaleza Normal Estado 30
7 Bloqueo Normal Estado 5
10 Lanzarrocas Roca Físico 50 90 15
13 Onda Trueno Eléctrico Estado 90 20
16 Descanso Psíquico Estado 5
19 Chispa Eléctrico Físico 65 100 20
22 Avalancha Roca Físico 75 90 10
25 Joya de Luz Roca Especial 80 100 20
28 Pedrada Roca Físico 25 90 10
31 Chispazo Eléctrico Especial 80 100 15
34 Tormenta Arena Roca Estado 10
37 Tierra Viva Tierra Especial 90 100 10
40 Roca Afilada Roca Físico 100 80 5
43 Electrocañón Eléctrico Especial 120 50 5
43 Fijar Blanco Normal Estado 5

Movimientos competitivos y sets de Nosepass

Los movimientos de Nosepass cubren 5 generaciones y 6 formatos con 6 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

5 Generación 6 Formato 6 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire:
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald:
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed:
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
Diamond:
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold:
If two of these meet, they cannot get too close because their noses repel each other.
Generation V
Black:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
X:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y:
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby:
Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire:
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
Sun:
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon:
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun:
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon:
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
Legends: Arceus:
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Lo que juegan los entrenadores Publicidad