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Tentacruel

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Tentacruel ドククラゲ

Acqua Veleno Generation I Pokémon Medusa
Altezza 1.6m Peso 55.0kg
Corpochiaro Melma Copripioggia (Abilità nascosta)

Profilo del Pokémon

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Statistiche base

Statistiche base della forma:Tentacruel · Totale 515

PS 80
Attacco 70
Difesa 65
Att. Spec. 80
Dif. Spec. 120
Velocità 100

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
60(7.8%)
Gruppi uova
Acqua 3
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Dif. Spec.+2
Esperienza base
180
Forma del corpo
Tentacolato
Colore
Blu
Esperienza
1,250,000(Lento)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Level 30 or higher
Tentacruel Tentacruel

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Avvolgibotta Normale Fisico 15 90 20
Velenospina Veleno Fisico 15 100 35
Acido Veleno Speciale 40 100 30
Pistolacqua Acqua Speciale 40 100 25
Riflettipo Normale Stato 15
12 Supersuono Normale Stato 55 20
16 Idropulsar Acqua Speciale 60 100 20
20 Stridio Normale Stato 85 40
24 Bollaraggio Acqua Speciale 65 100 20
28 Sciagura Spettro Speciale 65 100 10
34 Scudo Acido Veleno Stato 20
40 Velenpuntura Veleno Fisico 80 100 20
46 Surf Acqua Speciale 90 100 15
52 Fangonda Veleno Speciale 95 100 10
58 Idropompa Acqua Speciale 110 80 5

Moveset competitivi e set di Tentacruel

I moveset di Tentacruel coprono 9 generazioni e 28 formati con 40 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

9 Generazione 28 Formato 40 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Red:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow:
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Generation II
Gold:
Its 80 tentacles absorb water and stretch almost endlessly to CON­ STRICT its prey and enemies.
Silver:
In battle, it extends all 80 of its tentacles to entrap its oppo­ nent inside a poisonous net.
Crystal:
When its 80 feel­ ers absorb water, it stretches to become like a net to entangle its prey.
Generation III
Ruby:
TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.
Sapphire:
TENTACRUEL has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Emerald:
It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.
FireRed:
It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
LeafGreen:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Generation IV
Diamond:
With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.
Pearl:
It alerts others to danger by stridently flashing the red orbs on its head.
Platinum:
It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.
HeartGold:
Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.
SoulSilver:
In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.
Generation V
Black:
It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.
Generation VI
X:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Y:
It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
Omega Ruby:
Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.
Alpha Sapphire:
Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Generation VII
Sun:
Normally, it has 80 poisonous tentacles. The longer one has been alive, the fewer tentacles it will have.
Moon:
Although these Pokémon are rare, when a large outbreak of them occurs, all fish Pokémon disappear from the surrounding sea.
Ultra Sun:
It fires off ultrasonic waves from its red orbs to weaken its prey, and then it wraps them up in its 80 tentacles.
Ultra Moon:
It communicates with others of its kind by lighting up the red orbs on its head. When the orbs are blinking, it’s a warning sign.
Let's Go Pikachu:
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Generation VIII
Sword:
When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.
Shield:
Its 80 tentacles can stretch and shrink freely. Tentacruel ensnares prey in a net of spread-out tentacles, delivering venomous stings to its catch.
Legends: Arceus:
It has 80 tentacles, each with a venomous tip. These tentacles are also extendible, lengthening when Tentacruel attempts to catch prey. Use caution.

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