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Tentacruel

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Tentacruel ドククラゲ

Agua Veneno Generación I Pokémon Medusa
Altura 1.6m Peso 55.0kg
Cuerpo Puro Lodo Líquido Cura Lluvia (Habilidad oculta)

Perfil del Pokémon

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Estadísticas base

Estadísticas base de la forma:Tentacruel · Total 515

PS 80
Ataque 70
Defensa 65
At. Esp. 80
Def. Esp. 120
Velocidad 100

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
60(7.8%)
Grupos huevo
Agua 3
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Def. Esp.+2
Experiencia base
180
Forma del cuerpo
Tentáculos
Color
Azul
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 30 or higher
Tentacruel Tentacruel

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Constricción Normal Físico 15 90 20
Picotazo Veneno Veneno Físico 15 100 35
Ácido Veneno Especial 40 100 30
Pistola Agua Agua Especial 40 100 25
Clonatipo Normal Estado 15
12 Supersónico Normal Estado 55 20
16 Hidropulso Agua Especial 60 100 20
20 Chirrido Normal Estado 85 40
24 Rayo Burbuja Agua Especial 65 100 20
28 Infortunio Fantasma Especial 65 100 10
34 Armadura Ácida Veneno Estado 20
40 Puya Nociva Veneno Físico 80 100 20
46 Surf Agua Especial 90 100 15
52 Onda Tóxica Veneno Especial 95 100 10
58 Hidrobomba Agua Especial 110 80 5

Movimientos competitivos y sets de Tentacruel

Los movimientos de Tentacruel cubren 9 generaciones y 28 formatos con 40 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

9 Generación 28 Formato 40 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow:
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Generation II
Gold:
Its 80 tentacles absorb water and stretch almost endlessly to CON­ STRICT its prey and enemies.
Silver:
In battle, it extends all 80 of its tentacles to entrap its oppo­ nent inside a poisonous net.
Crystal:
When its 80 feel­ ers absorb water, it stretches to become like a net to entangle its prey.
Generation III
Ruby:
TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.
Sapphire:
TENTACRUEL has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Emerald:
It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.
FireRed:
It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
LeafGreen:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Generation IV
Diamond:
With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.
Pearl:
It alerts others to danger by stridently flashing the red orbs on its head.
Platinum:
It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.
HeartGold:
Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.
SoulSilver:
In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.
Generation V
Black:
It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.
Generation VI
X:
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Y:
It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
Omega Ruby:
Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.
Alpha Sapphire:
Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Generation VII
Sun:
Normally, it has 80 poisonous tentacles. The longer one has been alive, the fewer tentacles it will have.
Moon:
Although these Pokémon are rare, when a large outbreak of them occurs, all fish Pokémon disappear from the surrounding sea.
Ultra Sun:
It fires off ultrasonic waves from its red orbs to weaken its prey, and then it wraps them up in its 80 tentacles.
Ultra Moon:
It communicates with others of its kind by lighting up the red orbs on its head. When the orbs are blinking, it’s a warning sign.
Let's Go Pikachu:
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Generation VIII
Sword:
When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.
Shield:
Its 80 tentacles can stretch and shrink freely. Tentacruel ensnares prey in a net of spread-out tentacles, delivering venomous stings to its catch.
Legends: Arceus:
It has 80 tentacles, each with a venomous tip. These tentacles are also extendible, lengthening when Tentacruel attempts to catch prey. Use caution.

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