Poké Wiki
Mime Jr. Ilustración oficial de
#0439

Mime Jr.

Informar de un error

Mime Jr. マネネ

Psíquico Hada Generación IV Pokémon Mimo
Altura 0.6m Peso 13.0kg
Insonorizar Filtro Experto (Habilidad oculta)

Perfil del Pokémon

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

Estadísticas base

Estadísticas base de la forma:Mime Jr. · Total 310

PS 20
Ataque 25
Defensa 45
At. Esp. 70
Def. Esp. 90
Velocidad 60

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
145(19%)
Grupos huevo
No descubierto
Ciclos de eclosión
25
Amistad base
50
EV que otorga
Def. Esp.+1
Experiencia base
62
Forma del cuerpo
Humanoide
Color
Rosa
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Cadena evolutiva

Mime Jr. Mime Jr.
Level up while knowing Mimic (in another region)
Level up while knowing Mimic (in the Galar region)
Level 42 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Copión Normal Estado 20
Destructor Normal Físico 40 100 35
4 Relevo Normal Estado 40
8 Otra Vez Normal Estado 100 5
12 Confusión Psíquico Especial 50 100 25
16 Imitación Psíquico Estado 10
20 Protección Normal Estado 10
24 Reciclaje Normal Estado 10
28 Psicorrayo Psíquico Especial 65 100 20
32 Mimético Normal Estado 10
36 Pantalla de Luz Psíquico Estado 30
36 Velo Sagrado Normal Estado 25
36 Reflejo Psíquico Estado 20
40 Golpe Bajo Siniestro Físico 70 100 5
44 Brillo Mágico Hada Especial 80 100 10
48 Psíquico Psíquico Especial 90 100 10
52 Danza Caos Normal Estado 100 20

Movimientos competitivos y sets de Mime Jr.

Los movimientos de Mime Jr. cubren 2 generaciones y 2 formatos con 5 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

2 Generación 2 Formato 5 set
Ver todos los movimientos

Entradas del Pokédex

Generation IV
Diamond:
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl:
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum:
It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold:
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Generation V
Black:
It mimics the expressions and motions of those it sees to understand the feelings of others.
Generation VI
X:
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Y:
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Generation VII
Ultra Sun:
It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.
Ultra Moon:
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Generation VIII
Sword:
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Shield:
It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.
Legends: Arceus:
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

Lo que juegan los entrenadores Publicidad