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Pantimimi

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Mime Jr. マネネ

Psycho Fee Generation IV Mimen-Pokémon
Größe 0.6m Gewicht 13.0kg
Lärmschutz Filter Techniker (Versteckte Fähigkeit)

Pokémon-Profil

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

Basiswerte

Basiswerte der Form:Pantimimi · Gesamt 310

KP 20
Angriff 25
Verteidigung 45
Sp. Angriff 70
Sp. Verteidigung 90
Initiative 60

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
145(19%)
Ei-Gruppen
Unentdeckt
Ei-Zyklen
25
Basis-Zuneigung
50
FP-Ausschüttung
Sp. Verteidigung+1
Basis-Erfahrung
62
Körperform
Humanoid
Farbe
Rosa
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Defensiv (bei Angriff)

Offensiv (beim Angreifen)

Entwicklungslinie

Pantimimi Pantimimi
Level up while knowing Mimic (in another region)
Level up while knowing Mimic (in the Galar region)
Level 42 or higher

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Imitator Normal Status 20
Klaps Normal Physisch 40 100 35
4 Stafette Normal Status 40
8 Zugabe Normal Status 100 5
12 Konfusion Psycho Spezial 50 100 25
16 Rollenspiel Psycho Status 10
20 Schutzschild Normal Status 10
24 Aufbereitung Normal Status 10
28 Psystrahl Psycho Spezial 65 100 20
32 Mimikry Normal Status 10
36 Lichtschild Psycho Status 30
36 Bodyguard Normal Status 25
36 Reflektor Psycho Status 20
40 Tiefschlag Unlicht Physisch 70 100 5
44 Zauberschein Fee Spezial 80 100 10
48 Psychokinese Psycho Spezial 90 100 10
52 Taumeltanz Normal Status 100 20

Pantimimi Wettbewerbs-Movesets & Sets

Pantimimi Movesets decken 2 Generationen und 2 Formate mit insgesamt 5 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

2 Generation 2 Format 5 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation IV
Diamond:
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl:
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum:
It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold:
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Generation V
Black:
It mimics the expressions and motions of those it sees to understand the feelings of others.
Generation VI
X:
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Y:
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Generation VII
Ultra Sun:
It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.
Ultra Moon:
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Generation VIII
Sword:
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Shield:
It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.
Legends: Arceus:
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

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