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Rihorn

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Rhyhorn サイホーン

Boden Gestein Generation I Stachler-Pokémon
Größe 1.0m Gewicht 115.0kg
Blitzfänger Steinhaupt Achtlos (Versteckte Fähigkeit)

Pokémon-Profil

A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Basiswerte

Basiswerte der Form:Rihorn · Gesamt 345

KP 80
Angriff 85
Verteidigung 95
Sp. Angriff 30
Sp. Verteidigung 30
Initiative 25

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
120(15.7%)
Ei-Gruppen
Monster / Feld
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
Verteidigung+1
Basis-Erfahrung
69
Körperform
Vierbeiner
Farbe
Grau
Erfahrung
1,250,000(Langsam)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Rihorn Rihorn
Level 42 or higher
Trade while holding Protector

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Tackle Normal Physisch 40 100 35
Rutenschlag Normal Status 100 30
5 Katapult Gestein Physisch 50 100 15
10 Dampfwalze Boden Physisch 60 100 20
15 Hornattacke Normal Physisch 65 100 25
20 Grimasse Normal Status 100 10
25 Stampfer Normal Physisch 65 100 20
30 Felswurf Gestein Physisch 25 90 10
35 Schlagbohrer Boden Physisch 80 95 10
40 Bodycheck Normal Physisch 90 85 20
45 Erdbeben Boden Physisch 100 100 10
50 Steinkante Gestein Physisch 100 80 5
55 Vielender Käfer Physisch 120 85 10
60 Hornbohrer Normal Physisch 30 5

Rihorn Wettbewerbs-Movesets & Sets

Rihorn Movesets decken 8 Generationen und 9 Formate mit insgesamt 13 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

8 Generation 9 Format 13 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Yellow:
A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red:
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Generation II
Gold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Silver:
It doesn't care if there is anything in its way. It just charges and destroys all ob­ stacles.
Crystal:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Generation III
Ruby:
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Sapphire:
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Emerald:
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
FireRed:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
LeafGreen:
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
Generation IV
Diamond:
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver:
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
Generation V
Black:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Generation VI
X:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
Y:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Omega Ruby:
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Alpha Sapphire:
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Generation VII
Let's Go Pikachu:
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Generation VIII
Sword:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Shield:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Legends: Arceus:
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.

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