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Rhyhorn Minh họa Pokémon
#0111

Rhyhorn

Báo lỗi

Rhyhorn サイホーン

Ground Rock Generation I Spikes Pokémon
Chiều cao 1.0m Cân nặng 115.0kg
Lightning Rod Rock Head Reckless (Đặc tính ẩn)

Hồ sơ

A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Chỉ số

Biểu đồ chỉ số:Rhyhorn · Tổng 345

HP 80
Tấn công 85
Phòng thủ 95
Tấn công đặc biệt 30
Phòng thủ đặc biệt 30
Tốc độ 25

Basic Info

Tỷ lệ giới tính
♂ 50% / ♀ 50%
Tỷ lệ bắt
120(15.7%)
Nhóm trứng
Monster / Field
Số bước ấp trứng
20
Hạnh phúc cơ bản
50
EV nhận được
Phòng thủ+1
EXP cơ bản
69
Hình dạng
Quadrupedal
Màu sắc
Gray
Kinh nghiệm
1,250,000(Slow)

Type Matchups View full type chart →

Tiến hóa

Rhyhorn Rhyhorn
Level 42 or higher
Trade while holding Protector

Học chiêu

Cấp Chiêu thức Hệ Phân loại Sức mạnh Độ chính xác PP
Tackle Normal Vật lý 40 100 35
Tail Whip Normal Trạng thái 100 30
5 Smack Down Rock Vật lý 50 100 15
10 Bulldoze Ground Vật lý 60 100 20
15 Horn Attack Normal Vật lý 65 100 25
20 Scary Face Normal Trạng thái 100 10
25 Stomp Normal Vật lý 65 100 20
30 Rock Blast Rock Vật lý 25 90 10
35 Drill Run Ground Vật lý 80 95 10
40 Take Down Normal Vật lý 90 85 20
45 Earthquake Ground Vật lý 100 100 10
50 Stone Edge Rock Vật lý 100 80 5
55 Megahorn Bug Vật lý 120 85 10
60 Horn Drill Normal Vật lý 30 5

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8 Thế hệ 9 Bộ 13 Bộ chiêu
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Mô tả

Generation I
Yellow:
A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red:
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Generation II
Gold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Silver:
It doesn't care if there is anything in its way. It just charges and destroys all ob­ stacles.
Crystal:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Generation III
Ruby:
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Sapphire:
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Emerald:
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
FireRed:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
LeafGreen:
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
Generation IV
Diamond:
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver:
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
Generation V
Black:
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Generation VI
X:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
Y:
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Omega Ruby:
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Alpha Sapphire:
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Generation VII
Let's Go Pikachu:
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Generation VIII
Sword:
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Shield:
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Legends: Arceus:
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.