Psyduck コダック
Wasser
Generation I
Enten-Pokémon
Größe 0.8m Gewicht 19.6kg
Feuchtigkeit
Wolke Sieben
Wassertempo (Versteckte Fähigkeit)
Pokémon-Profil
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Basiswerte
Basiswerte der Form:Enton · Gesamt 320
KP
50
Angriff
52
Verteidigung
48
Sp. Angriff
65
Sp. Verteidigung
50
Initiative
55
Grundinformationen
- Geschlechterverhältnis
- ♂ 50% / ♀ 50%
- Fangrate
- 190(24.8%)
- Ei-Gruppen
- Wasser 1 / Feld
- Ei-Zyklen
- 20
- Basis-Zuneigung
- 50
- FP-Ausschüttung
- Sp. Angriff+1
- Basis-Erfahrung
- 64
- Körperform
- Zweibeiner
- Farbe
- Gelb
- Erfahrung
- 1,000,000(Ziemlich schnell)
Typen-Matchups Vollständige Typentabelle ansehen →
Defensiv (bei Angriff)
2× Schwäche
Elektro ×2
Pflanze ×2
1/2 Resistenz
Feuer ×0.5
Wasser ×0.5
Eis ×0.5
Stahl ×0.5
Offensiv (beim Angreifen)
2× Schwäche
Feuer ×2
Boden ×2
Gestein ×2
1/2 Resistenz
Wasser ×0.5
Pflanze ×0.5
Drache ×0.5
Entwicklungslinie
Erlernbarkeit
| Level | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| — | Kratzer | Normal | Physisch | 40 | 100 | 35 |
| — | Rutenschlag | Normal | Status | — | 100 | 30 |
| 3 | Aquaknarre | Wasser | Spezial | 40 | 100 | 25 |
| 6 | Konfusion | Psycho | Spezial | 50 | 100 | 25 |
| 9 | Kratzfurie | Normal | Physisch | 18 | 80 | 15 |
| 12 | Aquawelle | Wasser | Spezial | 60 | 100 | 20 |
| 15 | Aussetzer | Normal | Status | — | 100 | 20 |
| 18 | Zen-Kopfstoß | Psycho | Physisch | 80 | 90 | 15 |
| 21 | Kreideschrei | Normal | Status | — | 85 | 40 |
| 24 | Nassschweif | Wasser | Physisch | 90 | 90 | 10 |
| 27 | Überflutung | Wasser | Status | — | 100 | 20 |
| 30 | Psycho-Plus | Normal | Status | — | — | 10 |
| 34 | Amnesie | Psycho | Status | — | — | 20 |
| 39 | Wunderraum | Psycho | Status | — | — | 10 |
| TM | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| 招式学习器001 | Bodycheck | Normal | Physisch | 90 | 85 | 20 |
| 招式学习器007 | Schutzschild | Normal | Status | — | — | 10 |
| 招式学习器011 | Aquawelle | Wasser | Spezial | 60 | 100 | 20 |
| 招式学习器012 | Fußkick | Kampf | Physisch | — | 100 | 20 |
| 招式学习器016 | Psystrahl | Psycho | Spezial | 65 | 100 | 20 |
| 招式学习器017 | Konfusstrahl | Geist | Status | — | 100 | 10 |
| 招式学习器018 | Raub | Unlicht | Physisch | 60 | 100 | 25 |
| 招式学习器020 | Wegbereiter | Pflanze | Physisch | 50 | 100 | 20 |
| 招式学习器022 | Kalte Dusche | Wasser | Spezial | 50 | 100 | 20 |
| 招式学习器025 | Fassade | Normal | Physisch | 70 | 100 | 20 |
| 招式学习器032 | Sternschauer | Normal | Spezial | 60 | — | 20 |
| 招式学习器034 | Eissturm | Eis | Spezial | 55 | 95 | 15 |
| 招式学习器035 | Lehmschuss | Boden | Spezial | 55 | 95 | 15 |
| 招式学习器039 | Fußtritt | Kampf | Physisch | 65 | 100 | 20 |
| 招式学习器043 | Schleuder | Unlicht | Physisch | — | 100 | 10 |
| 招式学习器047 | Ausdauer | Normal | Status | — | — | 10 |
| 招式学习器050 | Regentanz | Wasser | Status | — | — | 5 |
| 招式学习器054 | Psychoschock | Psycho | Spezial | 80 | 100 | 10 |
| 招式学习器055 | Schaufler | Boden | Physisch | 80 | 100 | 10 |
| 招式学习器058 | Durchbruch | Kampf | Physisch | 75 | 100 | 15 |
| 招式学习器059 | Zen-Kopfstoß | Psycho | Physisch | 80 | 90 | 15 |
| 招式学习器061 | Dunkelklaue | Geist | Physisch | 70 | 100 | 15 |
| 招式学习器066 | Bodyslam | Normal | Physisch | 85 | 100 | 15 |
| 招式学习器069 | Eishieb | Eis | Physisch | 75 | 100 | 15 |
| 招式学习器070 | Schlafrede | Normal | Status | — | — | 10 |
| 招式学习器075 | Lichtschild | Psycho | Status | — | — | 30 |
| 招式学习器077 | Kaskade | Wasser | Physisch | 80 | 100 | 15 |
| 招式学习器080 | Metronom | Normal | Status | — | — | 10 |
| 招式学习器085 | Erholung | Psycho | Status | — | — | 5 |
| 招式学习器087 | Verhöhner | Unlicht | Status | — | 100 | 20 |
| 招式学习器098 | Fähigkeitstausch | Psycho | Status | — | — | 10 |
| 招式学习器103 | Delegator | Normal | Status | — | — | 10 |
| 招式学习器110 | Aquadurchstoß | Wasser | Physisch | 85 | 100 | 10 |
| 招式学习器120 | Psychokinese | Psycho | Spezial | 90 | 100 | 10 |
| 招式学习器122 | Zugabe | Normal | Status | — | 100 | 5 |
| 招式学习器123 | Surfer | Wasser | Spezial | 90 | 100 | 15 |
| 招式学习器128 | Amnesie | Psycho | Status | — | — | 20 |
| 招式学习器129 | Gedankengut | Psycho | Status | — | — | 20 |
| 招式学习器130 | Rechte Hand | Normal | Status | — | — | 20 |
| 招式学习器135 | Eisstrahl | Eis | Spezial | 90 | 100 | 10 |
| 招式学习器140 | Ränkeschmied | Unlicht | Status | — | — | 20 |
| 招式学习器142 | Hydropumpe | Wasser | Spezial | 110 | 80 | 5 |
| 招式学习器143 | Blizzard | Eis | Spezial | 110 | 70 | 5 |
| 招式学习器171 | Tera-Ausbruch | Normal | Spezial | 80 | 100 | 10 |
| 招式学习器174 | Dunkelnebel | Eis | Status | — | — | 30 |
| 招式学习器181 | Abschlag | Unlicht | Physisch | 65 | 100 | 20 |
| 招式学习器184 | Vakuumwelle | Kampf | Spezial | 40 | 100 | 30 |
| 招式学习器192 | Power-Punch | Kampf | Physisch | 150 | 100 | 20 |
| 招式学习器196 | Rollwende | Wasser | Physisch | 60 | 100 | 20 |
| 招式学习器203 | Psycho-Plus | Normal | Status | — | — | 10 |
| 招式学习器204 | Risikotackle | Normal | Physisch | 120 | 100 | 15 |
| 招式学习器205 | Notsituation | Normal | Physisch | — | 100 | 5 |
| 招式学习器208 | Whirlpool | Wasser | Spezial | 35 | 85 | 15 |
| 招式学习器209 | Lehmbrühe | Wasser | Spezial | 90 | 85 | 10 |
| 招式学习器228 | Psycholärm | Psycho | Spezial | 75 | 100 | 10 |
Enton Wettbewerbs-Movesets & Sets
Enton Movesets decken 5 Generationen und 7 Formate mit insgesamt 7 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.
5 Generation
7 Format
7 Set
Alle Movesets ansehen
Pokédex-Einträge
Generation I
- Red:
- While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
- Yellow:
- Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
- Gold:
- It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
- Silver:
- If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
- Crystal:
- The only time it can use its psy chic power is when its sleeping brain cells happen to wake.
Generation III
- Ruby:
- PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
- Sapphire:
- If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
- Emerald:
- When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
- FireRed:
- It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
- LeafGreen:
- While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
- Diamond:
- If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
- Pearl:
- It never remembers using its odd powers, so it always tilts its head in puzzlement.
- Platinum:
- Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
- HeartGold:
- It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
- SoulSilver:
- If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
- Black:
- Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
- Black 2:
- When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
- X:
- It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
- Y:
- It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
- Omega Ruby:
- Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
- Alpha Sapphire:
- If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
- Sun:
- As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
- Moon:
- This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
- Ultra Sun:
- Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
- Ultra Moon:
- It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
- Let's Go Pikachu:
- Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
- Sword:
- Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
- Shield:
- As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
- Legends: Arceus:
- Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.