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Enton

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Psyduck コダック

Wasser Generation I Enten-Pokémon
Größe 0.8m Gewicht 19.6kg
Feuchtigkeit Wolke Sieben Wassertempo (Versteckte Fähigkeit)

Pokémon-Profil

While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.

Basiswerte

Basiswerte der Form:Enton · Gesamt 320

KP 50
Angriff 52
Verteidigung 48
Sp. Angriff 65
Sp. Verteidigung 50
Initiative 55

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
190(24.8%)
Ei-Gruppen
Wasser 1 / Feld
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
Sp. Angriff+1
Basis-Erfahrung
64
Körperform
Zweibeiner
Farbe
Gelb
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Enton Enton
Level 33 or higher

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Kratzer Normal Physisch 40 100 35
Rutenschlag Normal Status 100 30
3 Aquaknarre Wasser Spezial 40 100 25
6 Konfusion Psycho Spezial 50 100 25
9 Kratzfurie Normal Physisch 18 80 15
12 Aquawelle Wasser Spezial 60 100 20
15 Aussetzer Normal Status 100 20
18 Zen-Kopfstoß Psycho Physisch 80 90 15
21 Kreideschrei Normal Status 85 40
24 Nassschweif Wasser Physisch 90 90 10
27 Überflutung Wasser Status 100 20
30 Psycho-Plus Normal Status 10
34 Amnesie Psycho Status 20
39 Wunderraum Psycho Status 10

Enton Wettbewerbs-Movesets & Sets

Enton Movesets decken 5 Generationen und 7 Formate mit insgesamt 7 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

5 Generation 7 Format 7 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Red:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Yellow:
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
Gold:
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal:
The only time it can use its psy­ chic power is when its sleeping brain cells happen to wake.
Generation III
Ruby:
PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire:
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald:
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond:
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Pearl:
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
SoulSilver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Black:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2:
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
X:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Omega Ruby:
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire:
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
Sun:
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon:
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun:
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon:
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Let's Go Pikachu:
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
Sword:
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield:
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Legends: Arceus:
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.

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