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Mega Pinsir

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Mega Pinsir メガカイロス

Käfer Flug Generation I Kneifkäfer-Pokémon Mega
Größe 1.7m Gewicht 59kg
Zenithaut

Pokémon-Profil

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Basiswerte

Basiswerte der Form:Mega Pinsir · Gesamt 600

KP 65
Angriff 155
Verteidigung 120
Sp. Angriff 65
Sp. Verteidigung 90
Initiative 105

Grundinformationen

Ei-Zyklen
25
Basis-Zuneigung
50
FP-Ausschüttung
Angriff+2
Basis-Erfahrung
210

Typen-Matchups Vollständige Typentabelle ansehen →

Defensiv (bei Angriff)

Offensiv (beim Angreifen)

Entwicklungslinie

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Klammer Normal Physisch 55 100 30
Härtner Normal Status 30
4 Energiefokus Normal Status 30
8 Klammergriff Normal Physisch 15 85 20
12 Geowurf Kampf Physisch 100 20
16 Käferbiss Käfer Physisch 60 100 20
20 Bergsturm Kampf Physisch 60 100 10
24 Doppelschlag Normal Physisch 35 90 10
28 Überwurf Kampf Physisch 70 10
32 Kreuzschere Käfer Physisch 80 100 15
36 Stärke Normal Physisch 80 100 15
40 Schwerttanz Normal Status 20
44 Überroller Kampf Physisch 80 80 20
48 Guillotine Normal Physisch 30 5
52 Kraftkoloss Kampf Physisch 120 100 5

Pokédex-Einträge

Generation I
Red:
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow:
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Generation II
Gold:
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver:
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal:
When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.
Generation III
Ruby:
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Sapphire:
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Emerald:
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
FireRed:
Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
LeafGreen:
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
HeartGold:
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Black 2:
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Generation VI
X:
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Y:
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Omega Ruby:
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Alpha Sapphire:
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Generation VII
Sun:
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
Moon:
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Ultra Sun:
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon:
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Let's Go Pikachu:
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Generation VIII
Sword:
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Shield:
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

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