Duskull ヨマワル
Geist
Generation III
Requiem-Pokémon
Größe 0.8m Gewicht 15.0kg
Schwebe
Schnüffler (Versteckte Fähigkeit)
Pokémon-Profil
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Basiswerte
Basiswerte der Form:Zwirrlicht · Gesamt 295
KP
20
Angriff
40
Verteidigung
90
Sp. Angriff
30
Sp. Verteidigung
90
Initiative
25
Grundinformationen
- Geschlechterverhältnis
- ♂ 50% / ♀ 50%
- Fangrate
- 190(24.8%)
- Ei-Gruppen
- Amorph
- Ei-Zyklen
- 25
- Basis-Zuneigung
- 35
- FP-Ausschüttung
- Sp. Verteidigung+1
- Basis-Erfahrung
- 59
- Körperform
- Zweibeiner mit Armen
- Farbe
- Schwarz
- Erfahrung
- 800,000(Schnell)
Typen-Matchups Vollständige Typentabelle ansehen →
Defensiv (bei Angriff)
Offensiv (beim Angreifen)
Entwicklungslinie
Erlernbarkeit
| Level | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| — | Silberblick | Normal | Status | — | 100 | 30 |
| — | Erstauner | Geist | Physisch | 30 | 100 | 15 |
| 4 | Aussetzer | Normal | Status | — | 100 | 20 |
| 8 | Schattenstoß | Geist | Physisch | 40 | 100 | 30 |
| 12 | Konfusstrahl | Geist | Status | — | 100 | 10 |
| 16 | Nachtnebel | Geist | Spezial | — | 100 | 15 |
| 20 | Gegenstoß | Unlicht | Physisch | 50 | 100 | 10 |
| 24 | Irrlicht | Feuer | Status | — | 85 | 15 |
| 28 | Horrorblick | Normal | Status | — | — | 5 |
| 32 | Bürde | Geist | Spezial | 65 | 100 | 10 |
| 36 | Fluch | Geist | Status | — | — | 10 |
| 40 | Spukball | Geist | Spezial | 80 | 100 | 15 |
| 44 | Seher | Psycho | Spezial | 120 | 100 | 10 |
| TM | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| 招式学习器007 | Schutzschild | Normal | Status | — | — | 10 |
| 招式学习器017 | Konfusstrahl | Geist | Status | — | 100 | 10 |
| 招式学习器018 | Raub | Unlicht | Physisch | 60 | 100 | 25 |
| 招式学习器023 | Ladestrahl | Elektro | Spezial | 50 | 90 | 10 |
| 招式学习器025 | Fassade | Normal | Physisch | 70 | 100 | 20 |
| 招式学习器029 | Bürde | Geist | Spezial | 65 | 100 | 10 |
| 招式学习器034 | Eissturm | Eis | Spezial | 55 | 95 | 15 |
| 招式学习器042 | Nachtnebel | Geist | Spezial | — | 100 | 15 |
| 招式学习器043 | Schleuder | Unlicht | Physisch | — | 100 | 10 |
| 招式学习器047 | Ausdauer | Normal | Status | — | — | 10 |
| 招式学习器049 | Sonnentag | Feuer | Status | — | — | 5 |
| 招式学习器050 | Regentanz | Wasser | Status | — | — | 5 |
| 招式学习器070 | Schlafrede | Normal | Status | — | — | 10 |
| 招式学习器085 | Erholung | Psycho | Status | — | — | 5 |
| 招式学习器087 | Verhöhner | Unlicht | Status | — | 100 | 20 |
| 招式学习器092 | Begrenzer | Psycho | Status | — | — | 10 |
| 招式学习器094 | Finsteraura | Unlicht | Spezial | 80 | 100 | 15 |
| 招式学习器095 | Blutsauger | Käfer | Physisch | 80 | 100 | 10 |
| 招式学习器098 | Fähigkeitstausch | Psycho | Status | — | — | 10 |
| 招式学习器103 | Delegator | Normal | Status | — | — | 10 |
| 招式学习器107 | Irrlicht | Feuer | Status | — | 85 | 15 |
| 招式学习器109 | Trickbetrug | Psycho | Status | — | 100 | 10 |
| 招式学习器114 | Spukball | Geist | Spezial | 80 | 100 | 15 |
| 招式学习器120 | Psychokinese | Psycho | Spezial | 90 | 100 | 10 |
| 招式学习器129 | Gedankengut | Psycho | Status | — | — | 20 |
| 招式学习器130 | Rechte Hand | Normal | Status | — | — | 20 |
| 招式学习器135 | Eisstrahl | Eis | Spezial | 90 | 100 | 10 |
| 招式学习器143 | Blizzard | Eis | Spezial | 110 | 70 | 5 |
| 招式学习器151 | Phantomkraft | Geist | Physisch | 90 | 100 | 10 |
| 招式学习器161 | Bizarroraum | Psycho | Status | — | — | 5 |
| 招式学习器171 | Tera-Ausbruch | Normal | Spezial | 80 | 100 | 10 |
| 招式学习器174 | Dunkelnebel | Eis | Status | — | — | 30 |
| 招式学习器177 | Groll | Geist | Status | — | 100 | 10 |
| 招式学习器178 | Erdanziehung | Psycho | Status | — | — | 5 |
| 招式学习器198 | Poltergeist | Geist | Physisch | 110 | 90 | 5 |
| 招式学习器202 | Leidteiler | Normal | Status | — | — | 20 |
| 招式学习器203 | Psycho-Plus | Normal | Status | — | — | 10 |
| 招式学习器217 | Seher | Psycho | Spezial | 120 | 100 | 10 |
| 招式学习器219 | Krabbelkracher | Käfer | Physisch | 70 | 90 | 10 |
| 招式学习器224 | Fluch | Geist | Status | — | — | 10 |
Zwirrlicht Wettbewerbs-Movesets & Sets
Zwirrlicht Movesets decken 5 Generationen und 6 Formate mit insgesamt 6 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.
5 Generation
6 Format
6 Set
Alle Movesets ansehen
Pokédex-Einträge
Generation III
- Ruby:
- DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
- Sapphire:
- DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
- Emerald:
- A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
- FireRed:
- Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
- Diamond:
- It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
- Platinum:
- It loves the crying of children. It startles bad kids by passing through walls and making them cry.
- HeartGold:
- If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
- Black:
- It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
- X:
- It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
- Y:
- If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
- Omega Ruby:
- Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
- Alpha Sapphire:
- Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
- Sword:
- If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
- Shield:
- Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
- Legends: Arceus:
- I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.