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Duskull

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Duskull ヨマワル

Spettro Generation III Pokémon Requiem
Altezza 0.8m Peso 15.0kg
Levitazione Indagine (Abilità nascosta)

Profilo del Pokémon

DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Statistiche base

Statistiche base della forma:Duskull · Totale 295

PS 20
Attacco 40
Difesa 90
Att. Spec. 30
Dif. Spec. 90
Velocità 25

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
190(24.8%)
Gruppi uova
Amorfo
Cicli di schiusa
25
Amicizia base
35
EV conferiti
Dif. Spec.+1
Esperienza base
59
Forma del corpo
Bipede con braccia
Colore
Nero
Esperienza
800,000(Veloce)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Immunità Normale ×0
Resistenza 1/2 Buio ×0.5

Catena evolutiva

Duskull Duskull
Level 37 or higher
Trade while holding Reaper Cloth

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
Fulmisguardo Normale Stato 100 30
Sgomento Spettro Fisico 30 100 15
4 Inibitore Normale Stato 100 20
8 Furtivombra Spettro Fisico 40 100 30
12 Stordiraggio Spettro Stato 100 10
16 Ombra Notturna Spettro Speciale 100 15
20 Rivincita Buio Fisico 50 100 10
24 Fuocofatuo Fuoco Stato 85 15
28 Malosguardo Normale Stato 5
32 Sciagura Spettro Speciale 65 100 10
36 Maledizione Spettro Stato 10
40 Palla Ombra Spettro Speciale 80 100 15
44 Divinazione Psico Speciale 120 100 10

Moveset competitivi e set di Duskull

I moveset di Duskull coprono 5 generazioni e 6 formati con 6 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

5 Generazione 6 Formato 6 set
Vedi tutti i moveset

Voci del Pokédex

Generation III
Ruby:
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire:
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald:
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
Diamond:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
Black:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
X:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Y:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Omega Ruby:
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Alpha Sapphire:
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
Sword:
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Shield:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Legends: Arceus:
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

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