Tất cả đặc tính
27 đặc tính
Aroma Veil
#165Aroma Veil
Protects allies against moves that affect their mental state.
Flower Veil
#166Flower Veil
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Cheek Pouch
#167Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Protean
#168Protean
Changes the bearer's type to match each move it uses. The type change takes place just before the move is used.
Fur Coat
#169Fur Coat
Halves damage from physical attacks.
Magician
#170Magician
Steals the target's held item when the bearer uses a damaging move.
Bulletproof
#171Bulletproof
Protects against bullet, ball, and bomb-based moves.
Competitive
#172Competitive
Raises Special Attack by two stages upon having any stat lowered.
Strong Jaw
#173Strong Jaw
Strengthens biting moves to 1.5× their power.
Refrigerate
#174Refrigerate
Turns the bearer's Normal-type moves into Ice-type moves. Moves changed by this ability have 1.3× their power.
Sweet Veil
#175Sweet Veil
Prevents friendly Pokémon from sleeping.
Stance Change
#176Stance Change
Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Gale Wings
#177Gale Wings
Raises Flying moves' priority by one stage.
Mega Launcher
#178Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
Grass Pelt
#179Grass Pelt
Boosts Defense while Grassy Terrain is in effect.
Symbiosis
#180Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Tough Claws
#181Tough Claws
Strengthens moves that make contact to 1.33× their power.
Pixilate
#182Pixilate
Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.3× their power.
Gooey
#183Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Aerilate
#184Aerilate
Turns the bearer's Normal-type moves into Flying-type moves. Moves changed by this ability have 1.3× their power.
Parental Bond
#185Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Dark Aura
#186Dark Aura
Strengthens Dark moves for all friendly and opposing Pokémon.
Fairy Aura
#187Fairy Aura
Strengthens Fairy moves for all friendly and opposing Pokémon.
Aura Break
#188Aura Break
While this Pokémon is on the field, Dark Aura and Fairy Aura weaken moves of their respective types to 2/3 their power, rather than strengthening them.
Primordial Sea
#189Primordial Sea
When this Pokémon enters battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of Rain Dance and also causes damaging Fire moves to fail. Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Desolate Land. Air Lock and Cloud Nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.
Desolate Land
#190Desolate Land
When this Pokémon enters battle or gains this ability, the weather becomes extremely harsh sunlight. Extremely harsh sunlight has all the properties of Sunny Day and also causes damaging Water moves to fail. Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Primordial Sea. Air Lock and Cloud Nine will prevent the effects of extremely harsh sunlight, including allowing Water moves to work, but will not allow the weather to be changed.
Delta Stream
#191Delta Stream
When this Pokémon enters battle or gains this ability, the weather becomes a mysterious air current. A mysterious air current causes moves to not be super effective against Flying; they do neutral damage instead. Anticipation and Stealth Rock are not affected. The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Desolate Land and Primordial Sea. Air Lock and Cloud Nine will prevent the effect of a mysterious air current, but will not allow the weather to be changed.