Special Wall
ZU Génération 8- Objet
- Restes
- Nature
- Careful
- EVs
- PV 252 / Déf. Spé. 212 / Vitesse 44
Capacités
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Puissance 60 Précision 90 PP 10
Projette le Pokémon ennemi et le remplace par un autre. Dans la nature, met fin au combat.
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Puissance 65 Précision 100 PP 20
Le lanceur fait tomber l’objet tenu par l’ennemi pour le rendre inutilisable durant le combat.
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Analyse
Throh is a very bulky special wall that works especially well on Spikes-stacking teams. Circle Throw lets it phaze switch-ins, which pairs well with entry hazard support. Knock Off cripples checks like Altaria, Alcremie, and Tangela, hits Ghost-types like Rotom and Gourgeist-S, and removes Heavy-Duty Boots, which is appreciated on entry hazard-stacking teams. Rest is Throh's only form of recovery; thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread lets Throh outspeed uninvested base 50 Speed Pokemon such as Piloswine. Throh appreciates entry hazard support a lot, especially Spikes from setters such as Qwilfish and Coalossal. Spinblockers like Rotom and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish can keep up these entry hazards. Rapid Spin users such as Kabutops and Morpeko also make for great partners. Additionally, most of them help handle physical attackers Throh struggles to beat such as Sawk and Silvally-Poison. Despite being a good special wall, Throh appreciates being paired with Pokemon that can handle Volt Switch like Stunfisk and Manectric; they prevent it from getting chipped by Electric-types like Rotom, Manectric, and Raichu and losing momentum.