Special Wall
ZU Generation 8- Item
- Leftovers
- Nature
- Careful
- EVs
- HP 252 / Sp. Def 212 / Speed 44
Moves
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Power 60 Accuracy 90 PP 10
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
-
Power 65 Accuracy 100 PP 20
Knocks down the foe’s held item to prevent its use.
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Analysis
Throh is a very bulky special wall that works especially well on Spikes-stacking teams. Circle Throw lets it phaze switch-ins, which pairs well with entry hazard support. Knock Off cripples checks like Altaria, Alcremie, and Tangela, hits Ghost-types like Rotom and Gourgeist-S, and removes Heavy-Duty Boots, which is appreciated on entry hazard-stacking teams. Rest is Throh's only form of recovery; thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread lets Throh outspeed uninvested base 50 Speed Pokemon such as Piloswine. Throh appreciates entry hazard support a lot, especially Spikes from setters such as Qwilfish and Coalossal. Spinblockers like Rotom and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish can keep up these entry hazards. Rapid Spin users such as Kabutops and Morpeko also make for great partners. Additionally, most of them help handle physical attackers Throh struggles to beat such as Sawk and Silvally-Poison. Despite being a good special wall, Throh appreciates being paired with Pokemon that can handle Volt Switch like Stunfisk and Manectric; they prevent it from getting chipped by Electric-types like Rotom, Manectric, and Raichu and losing momentum.