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Tauros Ilustración oficial de

Tauros ケンタロス

Normal Generación I Pokémon Toro Bravo
Altura 1.4m Peso 88.4kg
Intimidación Irascible Potencia Bruta (Habilidad oculta)

Perfil del Pokémon

When it targets an enemy, it charges furiously while whipping its body with its long tails.

Estadísticas base

Estadísticas base de la forma:Tauros · Total 490

PS 75
Ataque 100
Defensa 95
At. Esp. 40
Def. Esp. 70
Velocidad 110

Información básica

Proporción de género
♂ 100% / ♀
Tasa de captura
45(5.9%)
Grupos huevo
Campo
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Velocidad+1、Ataque+1
Experiencia base
172
Forma del cuerpo
Cuadrúpedo
Color
Marrón
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Debilidad ×2 Lucha ×2

Ofensivo (al atacar)

Cadena evolutiva

Tauros Tauros
Tauros Tauros
Tauros Tauros
Tauros Tauros

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Placaje Normal Físico 40 100 35
Látigo Normal Estado 100 30
Placaje Normal Físico 40 100 35
Látigo Normal Estado 100 30
Placaje Normal Físico 40 100 35
Látigo Normal Estado 100 30
Placaje Normal Físico 40 100 35
Látigo Normal Estado 100 30
5 Avivar Normal Estado 30
5 Avivar Normal Estado 30
5 Avivar Normal Estado 30
5 Avivar Normal Estado 30
10 Vendetta Siniestro Físico 50 100 10
10 Doble Patada Lucha Físico 30 100 30
10 Doble Patada Lucha Físico 30 100 30
10 Doble Patada Lucha Físico 30 100 30
15 Buena Baza Siniestro Físico 60 100 10
15 Buena Baza Siniestro Físico 60 100 10
15 Nitrocarga Fuego Físico 50 100 20
15 Acua Jet Agua Físico 40 100 20
20 Cornada Normal Físico 65 100 25
20 Golpe Cabeza Normal Físico 70 100 15
20 Golpe Cabeza Normal Físico 70 100 15
20 Golpe Cabeza Normal Físico 70 100 15
25 Cara Susto Normal Estado 100 10
25 Cara Susto Normal Estado 100 10
25 Cara Susto Normal Estado 100 10
25 Cara Susto Normal Estado 100 10
30 Cabezazo Zen Psíquico Físico 80 90 15
30 Cabezazo Zen Psíquico Físico 80 90 15
30 Cabezazo Zen Psíquico Físico 80 90 15
30 Cabezazo Zen Psíquico Físico 80 90 15
35 Furia Taurina Normal Físico 90 100 10
35 Furia Taurina Normal Físico 90 100 10
35 Furia Taurina Normal Físico 90 100 10
35 Furia Taurina Normal Físico 90 100 10
40 Descanso Psíquico Estado 5
40 Descanso Psíquico Estado 5
40 Descanso Psíquico Estado 5
40 Descanso Psíquico Estado 5
45 Contoneo Normal Estado 85 15
45 Contoneo Normal Estado 85 15
45 Contoneo Normal Estado 85 15
45 Contoneo Normal Estado 85 15
50 Golpe Normal Físico 120 100 10
50 Golpe Normal Físico 120 100 10
50 Golpe Normal Físico 120 100 10
50 Golpe Normal Físico 120 100 10
55 Doble Filo Normal Físico 120 100 15
55 Doble Filo Normal Físico 120 100 15
55 Envite Ígneo Fuego Físico 120 100 15
55 Envite Acuático Agua Físico 120 100 10
60 Gigaimpacto Normal Físico 150 90 5
60 A Bocajarro Lucha Físico 120 100 5
60 A Bocajarro Lucha Físico 120 100 5
60 A Bocajarro Lucha Físico 120 100 5

Movimientos competitivos y sets de Tauros

Los movimientos de Tauros cubren 9 generaciones y 22 formatos con 27 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

9 Generación 22 Formato 27 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
When it targets an enemy, it charges furiously while whipping its body with its long tails.
Yellow:
A rowdy Pokémon with a lot of stamina. Once running, it won't stop until it hits something.
Generation II
Gold:
They fight each other by locking horns. The herd's protector takes pride in its bat­ tle-scarred horns.
Silver:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Crystal:
These violent Pokémon fight with other mem­ bers of their herd in order to prove their strength.
Generation III
Ruby:
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.
Emerald:
It is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.
FireRed:
When it is about to TACKLE, it whips its body repeatedly with its three long tails.
LeafGreen:
When it targets an enemy, it charges furiously while whipping its body with its long tails.
Generation IV
Diamond:
Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.
HeartGold:
They fight each other by locking horns. The herd’s protector takes pride in its battle-scarred horns.
SoulSilver:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Generation V
Black:
Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.
Generation VI
X:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Y:
When it is about to tackle, it whips its body repeatedly with its three long tails.
Omega Ruby:
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.
Generation VII
Sun:
Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.
Moon:
Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.
Ultra Sun:
They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.
Ultra Moon:
The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.
Let's Go Pikachu:
A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.
Generation VIII
Sword:
When Tauros begins whipping itself with its tails, it’s a warning that the Pokémon is about to charge with astounding speed.
Shield:
The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.

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