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Sandshrew

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Sandshrew サンド

Tierra Generación I Pokémon Ratón
Altura 0.6m Peso 12.0kg
Velo Arena Ímpetu Arena (Habilidad oculta)

Perfil del Pokémon

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Estadísticas base

Estadísticas base de la forma:Sandshrew · Total 300

PS 50
Ataque 75
Defensa 85
At. Esp. 20
Def. Esp. 30
Velocidad 40

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
255(33.3%)
Grupos huevo
Campo
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Defensa+1
Experiencia base
60
Forma del cuerpo
Bípedo
Color
Amarillo
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Sandshrew Sandshrew
Level 22 or higher
Sandshrew Sandshrew
Use Ice Stone

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Arañazo Normal Físico 40 100 35
Rizo Defensa Normal Estado 40
Rizo Defensa Normal Estado 40
Arañazo Normal Físico 40 100 35
3 Picotazo Veneno Veneno Físico 15 100 35
3 Neblina Hielo Estado 30
6 Ataque Arena Tierra Estado 100 15
6 Nieve Polvo Hielo Especial 40 100 25
9 Rodar Roca Físico 30 90 20
9 Rodar Roca Físico 30 90 20
12 Corte Furia Bicho Físico 40 95 20
12 Corte Furia Bicho Físico 40 95 20
15 Giro Rápido Normal Físico 50 100 40
15 Giro Rápido Normal Físico 50 100 40
18 Terratemblor Tierra Físico 60 100 20
18 Garra Metal Acero Físico 50 95 35
21 Rapidez Normal Especial 60 20
21 Rapidez Normal Especial 60 20
24 Golpes Furia Normal Físico 18 80 15
24 Golpes Furia Normal Físico 18 80 15
27 Agilidad Psíquico Estado 30
27 Defensa Férrea Acero Estado 15
30 Cuchillada Normal Físico 70 100 20
30 Cuchillada Normal Físico 70 100 20
33 Excavar Tierra Físico 80 100 10
33 Cabeza de Hierro Acero Físico 80 100 15
36 Giro Bola Acero Físico 100 5
36 Giro Bola Acero Físico 100 5
39 Danza Espada Normal Estado 20
39 Danza Espada Normal Estado 20
42 Tormenta Arena Roca Estado 10
42 Paisaje Nevado Hielo Estado 10
45 Terremoto Tierra Físico 100 100 10
45 Ventisca Hielo Especial 110 70 5

Movimientos competitivos y sets de Sandshrew

Los movimientos de Sandshrew cubren 7 generaciones y 11 formatos con 12 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

7 Generación 11 Formato 12 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation II
Gold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Silver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal:
It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Generation III
Ruby:
SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sapphire:
SANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald:
When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRed:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen:
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Generation IV
Diamond:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
HeartGold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
SoulSilver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Generation V
Black:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Black 2:
It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
Generation VI
X:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Y:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Omega Ruby:
Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Alpha Sapphire:
Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Generation VII
Sun:
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
Moon:
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
Ultra Sun:
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
Ultra Moon:
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Let's Go Pikachu:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation VIII
Sword:
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
Shield:
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.

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