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Houndoom ilustración de la página de movimientos
#0229

Movimientos y sets competitivos de Houndoom

Houndoom ヘルガー

Los movimientos de Houndoom cubren 8 generaciones y 16 formatos con 25 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Siniestro Fuego Generación II
Generación
8
Formato
16
set
25

Movimientos competitivos y sets de Houndoom

Sets de la generación 9 (Formato 3 · 3 set)

Wallbreaker

ZU Generación 9
Objeto
Botas Gruesas
Habilidad
Absorbe Fuego
Naturaleza
Timid
Tipo Tera
Fantasma
EVs
At. Esp. 252 / Def. Esp. 4 / Velocidad 252
IVs
Ataque 0
Movimientos
  • Maquinación Siniestro Estado
    Precisión — PP 20

    Estimula su cerebro pensando en cosas malas. Aumenta considerablemente el Ataque Especial.

  • Llamarada Fuego Especial
    Potencia 110 Precisión 85 PP 5

    Llama intensa que chamusca y puede causar quemaduras.

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Análisis

Thanks to Nasty Plot, an excellent offensive typing, and respectable Speed tier, Houndoom is a terrifying wallbreaker and late-game cleaner in the metagame. Its STAB combination is only resisted by itself, Poliwrath, and the rare Dachsbun, which makes it difficult to switch into once it sets up. Substitute lets Houndoom avoid status effects like Toxic from Muk and Thunder Wave from Regirock, while also allowing Houndoom to set up against bulkier teams. Heavy-Duty Boots mitigates Houndoom's entry hazard weakness, allowing it to come in many times over the course of a game. Flash Fire provides Houndoom an immunity to Fire-type moves and also gives it an opportunity to set up against Choice-locked Fire-types such as Typhlosion. Tera Ghost provides a useful immunity to Fighting-type moves, most notably Close Combat from Hisuian Sneasel and Hitmontop or a Mach Punch revenge kill while also blocking Rapid Spin. Houndoom appreciates offense and hyper offense teams able to take advantage of its sweeping and wallbreaking capabilities. Entry hazard setters like Orthworm and Whiscash make for excellent partners to let Houndoom snowball through teams more easily. Houndoom is not very bulky, so pivots like Mesprit, Jolteon, and Basculin are good teammates to safely bring in Houndoom on the field, providing entry on walls such as Venusaur, Orthworm, and Weezing. Houndoom also finds itself weak to many common physical attacks, most notably physical priority moves from the likes of Hitmontop and Lycanroc. Because of this, physically defensive teammates like Weezing and Naclstack pair well with it. Grass-types such as Brute Bonnet, Whimsicott, and Virizion pair nicely with Houndoom, as they help check the Ground-, Rock-, and Water-types like Whiscash, Regirock, Naclstack, and Clawitzer that it otherwise struggles with. Water-types like Basculin and Clawitzer benefit from being paired with Houndoom, as they appreciate Houndoom dealing with the Grass-types they struggle against such as Venusaur and Abomasnow. Fighting-types like Toxicroak and Hitmontop also appreciate Houndoom checking the Psychic-types like Mesprit that they otherwise struggle with.