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Houndoom

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Houndoom ヘルガー

Siniestro Fuego Generación II Pokémon Siniestro
Altura 1.4m Peso 35.0kg
Madrugar Absorbe Fuego Nerviosismo (Habilidad oculta)

Perfil del Pokémon

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Estadísticas base

Estadísticas base de la forma:Houndoom · Total 500

PS 75
Ataque 90
Defensa 50
At. Esp. 110
Def. Esp. 80
Velocidad 95

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Campo
Ciclos de eclosión
20
Amistad base
35
EV que otorga
At. Esp.+2
Experiencia base
175
Forma del cuerpo
Cuadrúpedo
Color
Negro
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 24 or higher
Houndoom Houndoom

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Malicioso Normal Estado 100 30
Ascuas Fuego Especial 40 100 25
Polución Veneno Especial 30 70 20
Colmillo Rayo Eléctrico Físico 65 95 15
Aullido Normal Estado 40
Maquinación Siniestro Estado 20
13 Rugido Normal Estado 20
16 Mordisco Siniestro Físico 60 100 25
20 Calcinación Fuego Especial 60 100 15
26 Paliza Siniestro Físico 100 10
30 Colmillo Ígneo Fuego Físico 65 95 15
35 Tormento Siniestro Estado 100 15
41 Resarcimiento Siniestro Físico 100 10
45 Juego Sucio Siniestro Físico 95 100 15
50 Lanzallamas Fuego Especial 90 100 15
56 Triturar Siniestro Físico 80 100 15
62 Infierno Fuego Especial 100 50 5

Movimientos competitivos y sets de Houndoom

Los movimientos de Houndoom cubren 8 generaciones y 16 formatos con 25 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

8 Generación 16 Formato 25 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Silver:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Crystal:
The pungent- smelling flame that shoots from its mouth results from toxins burn­ ing in its body.
Generation III
Ruby:
In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These Pokémon choose their leader by fighting amongst themselves.
Emerald:
In a HOUNDOOM pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
FireRed:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
LeafGreen:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Generation IV
Diamond:
Long ago, people imagined its eerie howls to be the call of the grim reaper.
Platinum:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
HeartGold:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
SoulSilver:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Generation V
Black:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Generation VI
X:
Long ago, people imagined its eerie howls to be the call of the grim reaper.
Y:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Omega Ruby:
In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
Generation VII
Ultra Sun:
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Ultra Moon:
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.

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