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Oranguru movesets page artwork
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Oranguru Movesets & Competitive Sets

Oranguru ヤレユータン

Oranguru movesets cover 2 generations and 3 formats with 3 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Normal Psychic Generation VII
Generation
2
Format
3
set
3

Oranguru Competitive Movesets & Sets

Generation 8 Sets (Format 1 · 1 set)

SubPlot

ZU Generation 8
Item
Leftovers
Nature
Modest
EVs
HP 160 / Sp. Atk 252 / Speed 96
IVs
Attack 0
Moves
  • Substitute Normal Status
    Accuracy — PP 10

    Makes a decoy with 1/4 user's max HP.

  • Nasty Plot Dark Status
    Accuracy — PP 20

    The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

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Analysis

Oranguru is able to make use of its decent defensive stats thanks to Substitute, which can protect it from status, letting it set up more freely with Nasty Plot. Unfortunately, Oranguru's low Speed and initial power, combined with the lack of reliable recovery, mean that it can be stopped easily before inflicting too much damage. It is also outclassed by other Psychic-type setup users like Jynx, Galarian Rapidash, and Uxie, which are either faster, have reliable recovery, or have more initial power.