Poké Wiki

All Pokémon Abilities

41 abilities indexed, including common and hidden abilities

Generation All Generation I Generation II Generation III Generation IV Generation V Generation VI Generation VII Generation VIII Generation IX

Pickpocket

#124

Pickpocket

Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item. This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.

1 with common slot 13 with hidden slot Generation V

Sheer Force

#125

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.

12 with common slot 21 with hidden slot Generation V

Contrary

#126

Contrary

Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.

2 with common slot 8 with hidden slot Generation V

Unnerve

#127

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

8 with common slot 18 with hidden slot Generation V

Defiant

#128

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages. If multiple stats are lowered at once, this ability takes effect with each stat lowered.

5 with common slot 11 with hidden slot Generation V

Defeatist

#129

Defeatist

This Pokémon's Attack and Special Attack are halved when it has half its HP or less.

2 with common slot 0 with hidden slot Generation V

Cursed Body

#130

Cursed Body

Moves that hit this Pokémon have a 30% chance of being Disabled afterward.

4 with common slot 9 with hidden slot Generation V

Healer

#131

Healer

Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

8 with common slot 3 with hidden slot Generation V

Friend Guard

#132

Friend Guard

All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle. This effect stacks if multiple allied Pokémon have it.

1 with common slot 8 with hidden slot Generation V

Weak Armor

#133

Weak Armor

Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage. This ability triggers on every hit of a multiple-hit move.

7 with common slot 17 with hidden slot Generation V

Heavy Metal

#134

Heavy Metal

This Pokémon has double the usual weight for its species.

1 with common slot 7 with hidden slot Generation V

Light Metal

#135

Light Metal

This Pokémon has half the usual weight for its species.

1 with common slot 5 with hidden slot Generation V

Multiscale

#136

Multiscale

This Pokémon takes half as much damage when it is hit having full HP.

0 with common slot 2 with hidden slot Generation V

Toxic Boost

#137

Toxic Boost

This Pokémon has 1.5× its Attack when poisoned.

0 with common slot 1 with hidden slot Generation V

Flare Boost

#138

Flare Boost

This Pokémon has 1.5× its Special Attack when burned.

0 with common slot 2 with hidden slot Generation V

Harvest

#139

Harvest

After each turn, if the last item this Pokémon consumed was a Berry and it is not currently holding an item, it has a 50% chance of regaining that Berry, or a 100% chance during strong sunlight.

0 with common slot 9 with hidden slot Generation V

Telepathy

#140

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

3 with common slot 22 with hidden slot Generation V

Moody

#141

Moody

After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage. If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.

0 with common slot 8 with hidden slot Generation V

Overcoat

#142

Overcoat

This Pokémon does not take damage from weather.

8 with common slot 15 with hidden slot Generation V

Poison Touch

#143

Poison Touch

This Pokémon's contact moves have a 30% chance of poisoning the target with each hit. This counts as an extra effect for the purposes of Shield Dust. This ability takes effect before Mummy.

6 with common slot 5 with hidden slot Generation V

Regenerator

#144

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.

7 with common slot 20 with hidden slot Generation V

Big Pecks

#145

Big Pecks

This Pokémon's Defense cannot be lowered by other Pokémon. This Pokémon can still be passed negative Defense modifiers through Heart Swap or Guard Swap.

9 with common slot 6 with hidden slot Generation V

Sand Rush

#146

Sand Rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

6 with common slot 4 with hidden slot Generation V

Wonder Skin

#147

Wonder Skin

Non-damaging moves have exactly 50% base accuracy against this Pokémon.

1 with common slot 4 with hidden slot Generation V

Analytic

#148

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. Future Sight and Doom Desire are unaffected.

0 with common slot 12 with hidden slot Generation V

Illusion

#149

Illusion

This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.

2 with common slot 0 with hidden slot Generation V

Imposter

#150

Imposter

This Pokémon transforms into a random opponent upon entering battle. This effect is identical to the move Transform.

0 with common slot 1 with hidden slot Generation V

Infiltrator

#151

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

10 with common slot 16 with hidden slot Generation V

Mummy

#152

Mummy

Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy. Multitype is unaffected. If a Pokémon with Moxie knocks this Pokémon out, the former's ability will change without taking effect.

2 with common slot 0 with hidden slot Generation V

Moxie

#153

Moxie

This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes. If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

5 with common slot 11 with hidden slot Generation V

Justified

#154

Justified

Whenever a Dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way.

4 with common slot 5 with hidden slot Generation V

Rattled

#155

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

5 with common slot 15 with hidden slot Generation V

Magic Bounce

#156

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or Magic Coat cannot be reflected back.

3 with common slot 6 with hidden slot Generation V

Sap Sipper

#157

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

11 with common slot 10 with hidden slot Generation V

Prankster

#158

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

9 with common slot 10 with hidden slot Generation V

Sand Force

#159

Sand Force

During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

5 with common slot 13 with hidden slot Generation V

Iron Barbs

#160

Iron Barbs

Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to Rough Skin.

3 with common slot 0 with hidden slot Generation V

Zen Mode

#161

Zen Mode

This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its HP. Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode. This Pokémon returns to Standard Mode upon leaving battle or losing this ability. This ability has no effect if this Pokémon is not a Darmanitan.

0 with common slot 2 with hidden slot Generation V

Victory Star

#162

Victory Star

All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle.

1 with common slot 0 with hidden slot Generation V

Turboblaze

#163

Turboblaze

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to Mold Breaker and Teravolt.

2 with common slot 0 with hidden slot Generation V

Teravolt

#164

Teravolt

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to Mold Breaker and Turboblaze.

2 with common slot 0 with hidden slot Generation V