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Mega Manectric Movesets & Wettbewerbs-Sets

Mega Manectric メガライボルト

Mega Manectric Movesets decken 1 Generationen und 1 Formate mit insgesamt 1 Sets ab. Jedes Set listet Attacken, Fähigkeit, Item, Wesen, EVs und Tera-Typ mit Analyse auf und lässt sich mit einem Klick kopieren.

Elektro Generation III
Generation
1
Format
1
Set
1

Mega Manectric Wettbewerbs-Movesets & Sets

Sets aus Generation 6 (Format 1 · 1 Set)

Substitute + Baton Pass Wonder Guard

Pure Hackmons Generation 6
Item
Überreste
Fähigkeit
Wunderwache
Wesen
Timid
EVs
Verteidigung 4 / Sp. Angriff 252 / Initiative 252
Attacken
  • Delegator Normal Status
    Genauigkeit — AP 10

    Anwender setzt eine kleine Menge an KP ein, um einen Doppelgänger zu erzeugen, der für ihn Schläge einsteckt.

  • Stafette Normal Status
    Genauigkeit — AP 40

    Tauscht das eigene Pokémon aus. Alle Statusveränderungen bleiben bestehen.

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Analyse

High Speed, an immunity to paralysis, and a good typing make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to set up, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, Steam Eruption always OHKOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock, but has much lower PP and imperfect accuracy. Gastro Acid is extremely useful thanks to Mega Manectric's high Speed tier, neutralizing slower Mold Breaker users that don't carry a Ground move, such as Mega Rayquaza without Precipice Blades, Mega Latios, and Arceus. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to phaze Manectric with Whirlwind. Leftovers keeps Mega Manectric healthy and allows it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can be used alongside Recover in the final moveslot. However, Substitute + Baton Pass Mega Manectric appreciates the passive recovery Leftovers provides and dislikes the loss of momentum from taking a turn to use Recover. Wonder Guard Mega Manectric's Ground weakness—and thus, Fissure weakness—means it should nearly always be paired with both a Wonder Guard teammate that isn't weak to Ground—such as Mega Audino or Primal Kyogre—as well as a Flying-type teammate—such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric's Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and—though they're difficult to accommodate on most team structures—physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados and Yveltal also double as checks to Prankster Giratina. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric's Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Most Shell Smash Mold Breaker sweepers—especially frail ones like Mega Gengar and Mega Diancie— similarly appreciate Manectric's Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric's Substitutes themselves, as they grant No Guard users a free turn to disrupt the opposing team with Gastro Acid or Sing and ease their matchup against -ate Speed users and Pursuit trappers.