Lead
OU Generation 9- Item
- Rote Karte
- Wesen
- Bold
- Tera-Typ
- Geist
- EVs
- KP 252 / Verteidigung 252 / Sp. Verteidigung 4
Attacken
-
Genauigkeit — AP 20
Falle mit schwebenden Steinen. In den Kampf eingewechselte Ziele nehmen Schaden.
-
Stärke 30 Genauigkeit 100 AP 15
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Pocket Champion
Sofort durch Klick freigeschaltet, kein Passwort nötig
Das beliebteste Pokémon-RPG für Mobilgeräte ist da! Fange, trainiere und kämpfe mit deinen Lieblings-Pocket-Monstern in einer riesigen offenen Welt. Stelle dein Traumteam zusammen, fordere die Liga heraus und werde der ultimative Champion – lade jetzt herunter und sichere dir großzügige Startboni!
Analyse
Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin; pressures Poison-types like Pecharunt and opposing Glimmora hard, preventing them from safely absorbing its Toxic Spikes; and chunks Great Tusk and Cinderace, punishing them from switching in and removing its hazards freely. Power Gem provides a decent STAB move, letting Glimmora hit Cinderace even harder and notably chipping at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. However, Glimmora can also run Spikes to further support its teammates with even more entry hazards. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards. Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.