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Kleinstein Movesets & Wettbewerbs-Sets

Geodude イシツブテ

Kleinstein Movesets decken 6 Generationen und 9 Formate mit insgesamt 12 Sets ab. Jedes Set listet Attacken, Fähigkeit, Item, Wesen, EVs und Tera-Typ mit Analyse auf und lässt sich mit einem Klick kopieren.

Gestein Boden Generation I
Generation
6
Format
9
Set
12

Kleinstein Wettbewerbs-Movesets & Sets

Sets aus Generation 7 (Format 1 · 1 Set)

Stealth Rock

LC Generation 7
Item
Beerensaft
Fähigkeit
Robustheit
Wesen
Adamant
EVs
KP 36 / Angriff 196 / Verteidigung 116 / Sp. Verteidigung 36 / Initiative 116
Attacken
  • Tarnsteine Gestein Status
    Genauigkeit — AP 20

    Falle mit schwebenden Steinen. In den Kampf eingewechselte Ziele nehmen Schaden.

  • Felswurf Gestein Physisch
    Stärke 25 Genauigkeit 90 AP 10

    Wirft zwei- bis fünfmal in Folge Felsblöcke auf das Ziel.

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Analyse

Moves Stealth Rock is an incredible move that pressures the opposing team, dealing chip damage every time a foe switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls and is used to break Sturdy, Substitute, and Focus Sash from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which resist Rock Blast. It also hits other Rock-, Electric-, and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after Geodude has done its role, and with its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it enough to be revenge killed by a teammate while providing momentum. Counter returns twice the damage Geodude takes to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude and synergizes well with Sturdy and Berry Juice. Set Details Sturdy allows Geodude to live most attacks at full HP, and 36 HP EVs bring Geodude to 21 HP, guaranteeing it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer, while the remaining EVs are put into Geodude's defenses to provide more bulk. Usage Tips Geodude best functions as a lead and should use Stealth Rock as early as possible to pressure the opposing team with entry hazards up. Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, while the latter can remove Geodude's Berry Juice and proceed to KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved for late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up; it should switch in if it gets a free switch, such as via VoltTurn, to avoid damage and keep Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, as it is able to remove Geodude's Stealth Rock and set up its own while also being able to OHKO it, as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but be sure that they'll opt to attack instead of using a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used against physical attackers Geodude cannot KO with its other moves, like Mienfoo and Timburr at full HP, and when it is at full health to ensure that Sturdy activates. Team Options Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost typing allows it to spinblock, which prevents Geodude's Stealth Rock from being cleared, while being resistant to Ground making it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, as its ability Defiant discourages the foe from using Defog against it, and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, which helps Geodude preserve its Sturdy, making it much more efficient in the battle by making it easier for it to set up Stealth Rock or check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.