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SolosisMinh họa Pokémon
#0577

Phối chiêu

Solosis ユニラン

Các bộ phối chiêu phổ biến do cộng đồng đề xuất.

Psychic Generation V
Thế hệ
3
Bộ
4
Bộ chiêu
4

Phối chiêu & Phân tích

Thế hệ (Bộ 1 · 1 Bộ chiêu)

Offensive Trick Room

LC Thế hệ 7
Vật phẩm
Electrium Z
Đặc tính
Magic Guard
Tính cách
Quiet
EV
HP 240 / Tấn công đặc biệt 240
IV
Tấn công 1 / Phòng thủ 30 / Tấn công đặc biệt 30 / Phòng thủ đặc biệt 30 / Tốc độ 0
Chiêu thức
  • Trick Room Psychic Trạng thái
    Độ chính xác — PP 5

    The user creates a bizarre area in which slower Pokémon get to move first for five turns.

  • Psychic Psychic Đặc biệt
    Sức mạnh 90 Độ chính xác 100 PP 10

    An attack that may lower SPCL.DEF.

Mở khóa

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Phân tích

Moves Trick Room is the only reason to use Solosis, so it is mandatory. When Trick Room is active, Solosis is capable of underspeeding nearly the entirety of Little Cup. Thunder allows Solosis to heavily damage or OHKO Vullaby as well as Water-types such as Slowpoke and Staryu so long as it does not miss. Hidden Power Fighting rounds out Solosis's coverage, allowing it to deal notable damage to Steel-types and in particular OHKO Pawniard. Set Details With a Quiet nature and 0 Speed IVs, Solosis is able to underspeed every Pokemon in Little Cup barring a few rare Trick Room Pokemon like Munchlax, while its Special Attack EVs are maximized to increase its damage output. Electrium Z grants a perfectly accurate Electric-type nuke that lets Solosis bypass its biggest would-be counter in Vullaby while also minimizing Knock Off's damage. If a Z-Crystal is already being used on the team, a Life Orb is an effective alternative that offers more consistent damage output, although Thunder's low accuracy can be problematic. Focus Sash is an option that lets Solosis set up Trick Room incredibly consistently but greatly reduces its ability to sweep or break holes in the opponent's team, as Solosis is still susceptible to priority moves in Trick Room. Magic Guard is the preferred ability due to it allowing Solosis to avoid damage from entry hazards, status, and Life Orb recoil. Usage Tips Solosis should always prioritize setting Trick Room before starting to break through the opponent's team. Solosis should ideally avoid switching directly into attacks so that it has enough HP to set up Trick Room, since it is rather frail. Instead, it should come in after a teammate faints or through the help of a pivot. Steel- and Dark-types should be weakened or KOed before Solosis attempts to sweep if at all possible, since at high HP, they can prevent Solosis from sweeping. Team Options Solosis appreciates entry hazard support from Pokemon like Pawniard and Ferroseed, as entry hazards help it secure KOs on Pokemon like Vullaby. Supporting Trick Room setters like Spritzee and Pumpkaboo help alleviate pressure from Solosis and allow Trick Room to be activated more consistently for both Solosis and the rest of the team. Slow wallbreakers that can take advantage of Trick Room, including Cranidos and Clamperl, appreciate Trick Room support from Solosis. Fighting-types such as Timburr can dispose of Steel- and Dark-types that trouble Solosis and appreciate Solosis being able to lure Vullaby and Slowpoke with Gigavolt Havoc. Mienfoo also provides a slow U-turn to help Solosis get in safely. Finally, Magnet Pull Magnemite can trap and eliminate Steel-types like Pawniard and Ferroseed for Solosis.