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Anorith illustration de la page movesets
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Movesets et sets compétitifs de Anorith

Anorith アノプス

Les movesets de Anorith couvrent 5 générations et 7 formats avec 12 sets au total. Chaque set liste capacités, talent, objet, nature, EVs et type Téracristal avec analyse, et peut être copié en un clic.

Roche Insecte 3e Génération
Génération
5
Format
7
set
12

Movesets compétitifs et sets de Anorith

Sets de la génération 7 (Format 1 · 1 set)

Utility

LC Génération 7
Objet
Jus de Baie
Nature
Jolly
EVs
Attaque 236 / Défense 36 / Vitesse 236
Capacités
  • Piège de Roc Roche Statut
    Précision — PP 20

    Lance des pierres flottantes autour de l’ennemi, qui blessent tout ennemi entrant au combat.

  • Tour Rapide Normal Physique
    Puissance 50 Précision 100 PP 40

    Une attaque tournoyante pouvant aussi annuler par ex. Étreinte, Ligotage, Vampigraine ou Picots.

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Analyse

Moves Anorith makes good use of Stealth Rock, as its great Speed allows it to set up the entry hazard before it gets hit by Taunt or KOed. Rapid Spin is used to eliminate entry hazards laid by the opponent during the battle. Knock Off is a great move for crippling Eviolite users and limiting Berry Juice users, and it also hits Ghost-types so that they don't block it from using Rapid Spin. Rock Blast is used over Stone Edge for better accuracy and to break through Substitutes, beat Focus Sash and Sturdy Pokemon like Dwebble and Surskit, and exploit Weak Armor Pokemon such as Vullaby. Set Details Berry Juice is Anorith's only way to recover HP by itself; it allows Anorith to have more time to set up and remove entry hazards as well as attack the foe. A Jolly nature and 236 Speed EVs are required for Anorith to reach 18 Speed, which lets it outspeed Pokemon such as Archen and Mienfoo. 236 EVs are put into Attack to maximize Anorith's power and to 2HKO Pumpkaboo-XL and Frillish with Knock Off. The remaining EVs go into Defense to take physical attacks better. Battle Armor prevents the occasional critical hit from happening; Swift Swim doesn't benefit this set. Usage Tips Anorith functions as a good lead because of its great Speed in conjunction with Stealth Rock. It can also remove entry hazards set by the opposing lead thanks to Rapid Spin. The best time to use Rapid Spin, however, is when entry hazard setters on the opponent's team are gone. Beware of Onix, as it easily beats Anorith with Rock Blast. Knock Off should be used if Rock Blast won't KO or if the foe still has its item. Anorith can be used to revenge kill Pokemon that are slower than it due to its great Attack and Speed, such as Archen, Rufflet, and Vullaby. Anorith shouldn't be sent out against Pokemon faster than it such as Staryu, Choice Scarf Doduo, and Choice Scarf Chinchou, as they'll likely KO Anorith before it can do anything. Team Options Fighting- and Ground-types such as Timburr and Mudbray can switch in on the Rock-types that Anorith hates like Onix and Tirtouga and drive them off as well as hit Steel-types like Magnemite and Pawniard. Foongus and Cottonee are both able to switch in on Fighting-, Rock-, and Water-types thanks to their typings. Ferroseed resists all of Anorith's weaknesses and can set up Spikes to stack entry hazards, while Anorith can hit the Flying- and Fire-types that threaten Ferroseed with Rock Blast. Sweepers such as Shellder, Scraggy, and Pawniard benefit from Anorith's ability to eliminate entry hazards, set up its own, and remove items with Knock Off.