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#1009

Movimientos y sets competitivos de Ondulagua

Walking Wake ウネルミナモ

Los movimientos de Ondulagua cubren 1 generaciones y 12 formatos con 24 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Agua Dragón Generación IX
Generación
1
Formato
12
set
24

Movimientos competitivos y sets de Ondulagua

Sets de la generación 9 (Formato 12 · 24 set)

Agility

OU Generación 9
Naturaleza
Modest
Tipo Tera
Agua Hada
EVs
At. Esp. 252 / Def. Esp. 4 / Velocidad 252
IVs
Ataque 0
Movimientos
  • Agilidad Psíquico Estado
    Precisión — PP 30

    Relaja el cuerpo para ganar mucha Velocidad.

  • Surf Agua Especial
    Potencia 90 Precisión 100 PP 15

    Inunda el campo de batalla con una ola gigante. Fuera de batalla sirve para moverse sobre el agua.

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Boots Attacker

OU Generación 9
Objeto
Botas Gruesas
Naturaleza
Timid
Tipo Tera
Agua Hada Acero
EVs
Defensa 4 / At. Esp. 252 / Velocidad 252
Movimientos
  • Cometa Draco Dragón Especial
    Potencia 130 Precisión 90 PP 5

    Hace que grandes cometas caigan del cielo sobre el objetivo. Baja mucho el Ataque Especial del que lo usa.

  • Elige uno
    Surf Agua Especial
    Potencia 90 Precisión 100 PP 15
    Escaldar Agua Especial
    Potencia 80 Precisión 100 PP 15
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Análisis

Walking Wake functions as a decently fast pivot that is able to unleash powerful STAB attacks, force progress on certain Pokemon via Knock Off, and pivot out of bad matchups with Flip Turn. Surf's higher damage output is more valuable against targets like Gliscor, Clefable, and Garganacl, which can absorb status effects and Knock Off but cannot reliably switch into Surf unless Terastallized. However, Scald still deals solid damage and can be used to potentially inflict burn, which can cripple certain foes looking to switch into a Water-type move such as Rillaboom, Choice Band Dragapult, and Assault Vest Hisuian Samurott. Knock Off allows Walking Wake to cripple certain defensive pivots with the switches it forces such as Galarian Slowking, Primarina, Assault Vest Alomomola, and Tornadus-T. Knock Off also helps with removing Heavy-Duty Boots from Pokemon such as Toxapex and Blissey, which can be amazing for entry hazard-stacking structures. Flip Turn allows Walking Wake to keep up momentum versus Pokemon it has already left itemless, as well as chipping switch-ins such as Clefable. Tera Water enhances Walking Wake's damage output further, allowing it to achieve feats such as always OHKOing specially defensive Gliscor after Stealth Rock, always 2HKOing maximum HP Clefable, and more easily 2HKOing threats like Zamazenta and maximum HP Pecharunt. It can also be used to shed Walking Wake's Fairy and Dragon weaknesses in a pinch. Tera Fairy provides a crucial immunity to Dragon, which can help versus the plethora of relevant Dragon-types that threaten Walking Wake such as Dragapult, Raging Bolt, and Latios. Tera Steel can also be used as it provides a similar safety net against opposing Dragon-Types and a crucial resistance to Fairy-type moves such as Enamorus's and Iron Valiant's Moonblast as well as Kyurem's Freeze-Dry. Walking Wake finds itself at home on entry hazard-stacking teams, as its ability to forcefully remove Heavy-Duty Boots from some Pokemon is very much appreciated. Hence, Stealth Rock and Spikes-setting Pokemon pair very well with it, such as Great Tusk, Tinkaton, Ting-Lu, and Gliscor. Walking Wake's ability to force out and threaten common Knock Off absorbers, such as Gliscor and Corviknight, greatly benefits these Pokemon in return. Walking Wake is commonly answered by most Fairy-type Pokemon such as Hatterene, Enamorus, and Primarina, so checks to these threats such as Gholdengo, Pecharunt, Galarian Slowking, and Corviknight are required; the latter three can help pivot in Walking Wake safely. Gholdengo is also an amazing partner, as it can block Defog and Rapid Spin for Walking Wake's teammates, allowing hazard pressure to remain. Other Rapid Spin blockers such as Sinistcha and Pecharunt are also relevant for this role. Dragapult is another threat to Walking Wake, so Pokemon such as the aforementioned Ting-Lu as well as other checks such as Kingambit and Garganacl may be utilized. Pokemon commonly found on such archetypes that can check Ogerpon-W such as Zamazenta and pivot Ogerpon are amazing teammates to have. Ogerpon, in particular, forms a great offensive core with Walking Wake, threatening its checks such as Tera Water Garganacl, Alomomola, and Blissey while still keeping momentum with U-turn. Powerful wallbreakers such as Swords Dance Iron Valiant, Choice Band Zamazenta, and Dragapult also appreciate Walking Wake's ability to force progress against their checks such as Galarian Slowking.

Sun Wallbreaker

OU Generación 9
Naturaleza
Timid
Tipo Tera
Agua Hada
Movimientos
  • Hidrovapor Agua Especial
    Potencia 80 Precisión 100 PP 15

    The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.

  • Cometa Draco Dragón Especial
    Potencia 130 Precisión 90 PP 5

    Hace que grandes cometas caigan del cielo sobre el objetivo. Baja mucho el Ataque Especial del que lo usa.

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Análisis

Choice Specs Walking Wake is a powerful wallbreaker and a staple on sun teams due to its signature Hydro Steam, Protosynthesis, unique offensive typing, and great offensive stats. Draco Meteor is a brutally powerful STAB move that synergizes wonderfully with Hydro Steam, capable of OHKOing Water-resistant Pokemon including the likes of Ogerpon-W and Raging Bolt, in addition to 2HKOing nearly every Pokemon in the metagame barring Fairy-types such as Clefable and Primarina. A Fire coverage gives it a strong attack that takes advantage of the weather, guranteeing OHKOs on bulky variants of Kingambit and Gholdengo that it otherwise couldn't; Flamethrower's less reliance on the weather makes it the better choice, but Weather Ball and its higher power is also a fine alternative. Dragon Pulse can be used in the last slot, which forgoes Draco Meteor's raw power for more consistency; however, Flip Turn allows Walking Wake to generate momentum for its team, taking advantage of switch-ins from the likes of Galarian Slowking, Primarina, and Assault Vest Alomomola to safely bring in its teammates. Knock Off is an alternative option that allows it to cripple the aforementioned checks, making them easier to overwhelm by itself. A Timid nature and 244 Special Attack EVs give Walking Wake a Speed boost from Protosynthesis while still maximizing its damage output, making it a potent late-game cleaner against offensive teams due to its power coupled with its heightened Speed, letting it outspeed and threaten would-be revenge killers like Dragapult and Choice Scarf Enamorus. Alternatively, Walking Wake can sacrifice the Speed boost for even more power by fully investing in Special Attack, allowing it to break through the likes of Primarina through sheer strength; a Modest nature may also be considered to maximize Walking Wake's damage output, at the cost of being slower than Iron Crown, Iron Treads, and Enamorus. Tera Water boosts its Hydro Steam's power even further, bolstering its cleaning potential against offense while 2HKOing even resistant Pokemon such as Toxapex after Stealth Rock, and allows Walking Wake to 2HKO even Blissey should it opt for a Special Attack boost; however, Tera Fairy could be considered as an alternative, granting it an immunity to Draco Meteor from Dragapult and opposing Walking Wake as well as a resistance to Kingambit's Sucker Punch. While Choice Specs is the prefered item due to the massive increase in damage that they offer, Mystic Water and Wise Glasses are alternatives that trade power for the flexibility to switch up moves. Walking Wake is a mainstay on sun teams, requiring either Ninetales or Torkoal to set the sun with Drought. Ninetales can further support Walking Wake with Encore to punish passive options and allow Walking Wake relatively safe entry and Healing Wish to provide Walking Wake with a second chance to wallbreak or sweep late-game. Torkoal, by comparison, can also set Stealth Rock, which makes defensively answering Walking Wake even more difficult, as checks such as Primarina would repeatedly have to sustain chip damage. Hatterene and Great Tusk are also great teammates for Walking Wake, alleviating the issue of entry hazards limiting its longevity; Hatterene is also capable of forcing out checks such as Toxapex and Iron Valiant, while Great Tusk can check priority revenge killers such as Dragonite and Kingambit. In return, Walking Wake can consistently KO or force out either Pokemon's checks, notably taking on Skarmory for Great Tusk and Heatran for Hatterene. Hisuian Lilligant and Venusaur can threaten Water-types such as Primarina and Ogerpon-W; both also appreciate Walking Wake blowing holes into the opposing team's defenses, giving them ample opportunity to run off with the game after their checks have been weakened. Lastly, Raging Bolt greatly enjoys Walking Wake's efficiency in dismantling its checks, notably Unaware Clodsire, as doing so enables Raging Bolt to sweep more efficiently in mid- or late-game scenarios.