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Torkoal ilustración de la página de movimientos
#0324

Movimientos y sets competitivos de Torkoal

Torkoal コータス

Los movimientos de Torkoal cubren 7 generaciones y 36 formatos con 47 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Fuego Generación III
Generación
7
Formato
36
set
47

Movimientos competitivos y sets de Torkoal

Sets de la generación 9 (Formato 14 · 15 set)

Sun Setter

OU Generación 9
Objeto
Roca Calor
Habilidad
Sequía
Naturaleza
Bold
Tipo Tera
Volador Planta
Movimientos
  • Humareda Fuego Especial
    Potencia 80 Precisión 100 PP 15

    Un infierno de llamas daña a los Pokémon adyacentes en combate. Puede quemar.

  • Giro Rápido Normal Físico
    Potencia 50 Precisión 100 PP 40

    Ataque giratorio que puede eliminar movimientos como Atadura, Constricción, Drenadoras y Púas.

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Análisis

With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Skarmory, Ribombee, and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk and Dragonite looking to scare Torkoal out and use it as setup fodder without fully relying on Lava Plume's burn chance. A physically defensive EV spread lets Torkoal easily take hits from common threats like Ogerpon-W, Zamazenta, and Rillaboom, but a specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Gholdengo and Galarian Slowking. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness versus Pokemon like Landorus-T and Great Tusk, while Tera Grass is an all-around solid defensive typing that greatly improves its matchups against Pokemon like Ogerpon-W and Hisuian Samurott while still maintaining a good matchup against the aforementioned Ground-types. Torkoal should only be used on sun teams, where wallbreakers like Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo. Hisuian Lilligant is also a strong late-game cleaner on sun teams, helping check Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active, and Venusaur can also serve as a slower if slightly bulkier Chlorophyll sweeper. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Eject Button Hatterene that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads. Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help keep its own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets.