Utility
LC Generación 9- Objeto
- Mineral Evol
- Habilidad
- Hurto
- Naturaleza
- Calm
- Tipo Tera
- Hada
- EVs
- PS 36 / Defensa 236 / Def. Esp. 164 / Velocidad 52
Movimientos
-
Potencia 50 Precisión 100 PP 10
Absorbe PS del objetivo con un beso y restaura su propia energía en una cantidad igual o superior a la mitad del daño infligido.
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Potencia 65 Precisión 100 PP 20
Impide al objetivo usar el objeto que lleva durante el combate. La potencia del movimiento se multiplica si el objetivo lleva un objeto.
Pocket Champion
Se desbloquea al instante, sin contraseña
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Análisis
Tinkatink is the sturdiest counter to physical Vullaby and the best defensive Steel-type in Little Cup. Pickpocket turns the tables against Knock Off users such as Stunky and the aforementioned Vullaby, stealing the foe's item after Tinkatink loses its own. Air Balloon Tinkatink is able to steal the foe's item after any contact move, but it sacrifices immediate bulk to do so. Tinkatink cannot deal much damage with bulky sets, so it most commonly runs a utility Stealth Rock set with Knock Off to remove items, Draining Kiss as a STAB move with extra healing, and Thunder Wave to hobble threats such as Mienfoo and Alolan Sandshrew. Tera Fairy boosts Tinkatink's Draining Kiss while allowing it to resist Mienfoo's attacks. Tinkatink's EV spread can be adjusted to best handle the threats it is tasked with fighting, but this one is notable for surviving +2 Heat Wave from Nasty Plot Vullaby most of the time. Compared to Mudbray and Glimmet, which compete with it as Stealth Rock setters and Vullaby counters, Tinkatink boasts far better longevity but deals nowhere near as much damage. Tinkatink is commonly seen in defensive cores with Mienfoo and Foongus or Mareanie. Grass-types such as Toedscool and Foongus are great partners for Tinkatink because they can switch into Ground-types, notably Mudbray and Alolan Diglett. Fire-resistant Pokemon such as Mareanie and Chinchou are important to patch up Tinkatink's weakness to Fire-types such as Hisuian Growlithe. Speed control such as the previously mentioned Alolan Diglett is necessary because Tinkatink can get overwhelmed by repeated hits or super effective coverage and is generally passive. For the same reasons, Tinkatink appreciates teammates that can trade hits well, like Vullaby and Mienfoo. Vullaby is especially useful because its Weak Armor denies opportunities for fast Life Orb or Choice Scarf wallbreakers to enter the field via U-turn on a predicted Tinkatink switch-in.