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Movimientos y sets competitivos de Stakataka

Stakataka ツンデツンデ

Los movimientos de Stakataka cubren 2 generaciones y 13 formatos con 19 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Roca Acero Generación VII
Generación
2
Formato
13
set
19

Movimientos competitivos y sets de Stakataka

Sets de la generación 8 (Formato 6 · 8 set)

Utility

NU Generación 8
Objeto
Restos
Naturaleza
Sassy
EVs
PS 252 / Ataque 4 / Def. Esp. 252
IVs
Velocidad 0
Movimientos
  • Trampa Rocas Roca Estado
    Precisión — PP 20

    Una trampa de rocas que flota en el aire y daña a los objetivos que entran en combate.

  • Giro Bola Acero Físico
    Potencia — Precisión 100 PP 5

    Embiste al objetivo con un potente ataque giratorio. Cuanto más lento es el usuario, más daño causa.

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Análisis

Set Details Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Gastrodon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. 0 Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible. Because of Stakataka's glaring weakness to both Fighting- and Ground-types and its low Speed, it needs teammates that can handle Pokemon such as Toxicroak and Silvally-Ground. Therefore, Weezing and Vileplume are great defensive partners, while Salazzle and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon deal with Ground- and Fighting-types, respectively, while having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu can switch in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Toxicroak and Passimian appreciate Stakataka for its plethora of resistances, as they fear Galarian Articuno, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier and, in return, they finish off the Ground- and Water-types that give Stakataka problems.

Trick Room

NU Generación 8
Objeto
Vidasfera
Naturaleza
Lonely
EVs
PS 252 / Ataque 252 / Def. Esp. 4
IVs
Defensa 15 / Velocidad 0
Movimientos
  • Espacio Raro Psíquico Estado
    Precisión — PP 5

    Se crea un espacio extraño en el que los Pokémon lentos se mueven primero durante cinco turnos.

  • Giro Bola Acero Físico
    Potencia — Precisión 100 PP 5

    Embiste al objetivo con un potente ataque giratorio. Cuanto más lento es el usuario, más daño causa.

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Análisis

Set Details Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high-Base Power moves. Stone Edge is preferred over Rock Blast for its consistent wallbreaking power. Superpower hits Steel-types that resist both of Stakataka's STAB attacks, but it has the severe drawback of lowering Stakataka's Attack and Defense. Stakataka can forgo Superpower for Earthquake, which hits Doublade and Drapion but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure Stakataka moves first under Trick Room and maximize Gyro Ball's power, and 15 Defense IVs with a Lonely nature cause Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as always OHKOing Silvally-Ground with Gyro Ball, although Iron Ball could be used to win the mirror matchup against opposing Stakataka without needing to lose a Speed tie. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks, like a Vaporeon's Scald or Snorlax's Earthquake, while setting up Trick Room to become even more powerful than Life Orb sets. Air Balloon is another option to set up on Tauros, Silvally-Ground, and Tyrantrum, but it causes Stakataka to miss out on the important KOs Life Orb offers. Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah and Grimmsnarl and Choice Band Passimian, make for amazing partners. Vaporeon and Mantine can come in on Water-type attacks and take care of Ground-types. Talonflame weakens physical attackers, especially Fighting- and Ground-types, with Will-O-Wisp and Flame Body, while Stakataka clears the Rock-types that threaten Talonflame. Pivots like Rotom-C and Heliolisk can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and then set Trick Room. Xatu is another notable pivot, as it can bring Stakataka in safely with Teleport. Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are amazing. The former two also can pivot Stakataka in safely. In return, Stakataka clears Fairy- and Ice-type Pokemon that threaten them and helps wear down shared checks like Escavalier and Vileplume.