Poké Wiki
Okidogi ilustración de la página de movimientos
#1014

Movimientos y sets competitivos de Okidogi

Okidogi イイネイヌ

Los movimientos de Okidogi cubren 1 generaciones y 6 formatos con 10 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Veneno Lucha Generación IX
Generación
1
Formato
6
set
10

Movimientos competitivos y sets de Okidogi

Sets de la generación 9 (Formato 6 · 10 set)

Bulk Up

OU Generación 9
Objeto
Restos
Habilidad
Perro Guardián
Naturaleza
Careful
Tipo Tera
Agua
EVs
PS 252 / Def. Esp. 160 / Velocidad 96
Movimientos
  • Corpulencia Lucha Estado
    Precisión — PP 20

    Robustece el cuerpo para subir el Ataque y la Defensa.

  • Puño Drenaje Lucha Físico
    Potencia 75 Precisión 100 PP 10

    Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo.

Toca el botón "Descargar" de abajo para desbloquear todos los movimientos
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Se desbloquea al instante, sin contraseña

¡El RPG móvil estilo Pokémon más popular ya está aquí! Captura, entrena y combate con tus monstruos de bolsillo favoritos en un vasto mundo abierto. Forma tu equipo soñado, desafía a la Liga y conviértete en el Campeón definitivo: ¡descárgalo ahora y reclama generosas recompensas de lanzamiento!

Análisis

Okidogi takes on top-tier threats such as Zamazenta, Darkrai, and Kingambit while becoming a scary offensive threat with Bulk Up and Drain Punch to keep itself healthy. It can also take on other Iron Defense users such as Corviknight and Garganacl. Knock Off removes items from switch-ins such as Zapdos and Moltres, which threaten it immensely, while also hitting Gholdengo for big damage. Ice Punch hits Gliscor and Landorus-T, which could otherwise trade with it. Guard Dog allows Okidogi to ignore Roar from Zamazenta, Whirlwind from Ting-Lu, and Red Card from Glimmora while also giving it an Attack boost from Landorus-T's Intimidate, meaning that it cannot be weakened by Intimidate from frequent switch-ins. 96 Speed EVs let Okidogi outspeed Modest Primarina and Jolly Kingambit, with the rest being put into HP and Special Defense to help Okidogi take on Pokemon such as Darkrai and Iron Valiant a lot more easily. Tera Water allows Okidogi to take hits from Ogerpon-W and Walking Wake effectively, and it removes Okidogi's Ground weakness to allow it to take on Great Tusk and Gliscor while being a generally good Tera type. Okidogi fits best on bulky offense and balance teams where it can help wall a large proportion of the metagame while outputting offensive pressure. Kingambit is a great partner to Okidogi, as Okidogi can take on the Fighting-types that it struggles against, such as Zamazenta and Iron Valiant, while Kingambit takes on the Psychic-types that scare out Okidogi, such as Galarian Slowking and Latios. Together, they can also overwhelm Pokemon that check them, such as Landorus-T and Great Tusk. Specially defensive pivots such as Galarian Slowking and Iron Crown can switch into the special attackers that threaten Okidogi, such as Zapdos and Raging Bolt. In return, Okidogi can utilize their pivoting options in order to take on Pokemon that they may struggle with, such as Kingambit and Dragonite. Physical attackers such as Dragonite and Ogerpon-W pair well with Okidogi, as they appreciate it wearing down physical walls with Knock Off while taking on Pokemon like Zamazenta or Corviknight that they may struggle with. Spikes setters such as Ting-Lu and Hisuian Samurott pair well with Okidogi, as they can help Okidogi wear down its checks, such as Gholdengo and Great Tusk, with chip damage. They can also check Pokemon such as Gholdengo that Okidogi may struggle more against. In return, Okidogi takes on Fighting-types such as Iron Valiant and Zamazenta, which they may struggle with, while also taking on Corviknight, which can clear away their Spikes with Defog.

Assault Vest

OU Generación 9
Naturaleza
Adamant
Tipo Tera
Agua Siniestro
EVs
PS 240 / Ataque 252 / Velocidad 16
Movimientos
  • Puño Drenaje Lucha Físico
    Potencia 75 Precisión 100 PP 10

    Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo.

  • Lanzamugre Veneno Físico
    Potencia 120 Precisión 80 PP 5

    Lanza contra el objetivo basura asquerosa. Puede envenenar al objetivo.

Toca el botón "Descargar" de abajo para desbloquear todos los movimientos
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Se desbloquea al instante, sin contraseña

¡El RPG móvil estilo Pokémon más popular ya está aquí! Captura, entrena y combate con tus monstruos de bolsillo favoritos en un vasto mundo abierto. Forma tu equipo soñado, desafía a la Liga y conviértete en el Campeón definitivo: ¡descárgalo ahora y reclama generosas recompensas de lanzamiento!

Análisis

Assault Vest-boosted mixed bulk and a strong offensive and defensive typing render Okidogi a potent bulky attacker able to make considerable progress throughout the game with the combination of Knock Off and Toxic Chain. Defensively, resistances to Dark and Fighting and a neutrality to Fairy let Okidogi respond to Pokemon like Zamazenta, Darkrai, and Iron Valiant and find ample opportunities to begin forcing progress. Offensively, Okidogi's Poison typing heavily discourages Fairy-types like Clefable and Primarina from attempting to absorb Knock Off, while its Fighting-type STAB move makes it especially threatening to certain poison-immune foes like Kingambit and Garganacl that can avoid Toxic Chain. Knock Off both removes items from switch-ins like Moltres and Great Tusk and rounds out Okidogi's coverage against would-be checks like Gholdengo, Pecharunt, and Galarian Slowking. Lastly, Ice Punch provides valuable coverage against checks like Gliscor, Landorus-T, and Dragonite. 16 Speed EVs let Okidogi outspeed Adamant Kingambit and Ursaluna, letting it serve as a secondary check to them. Tera Water is a robust defensive typing that lets Okidogi shed its Ground- and Psychic-type weaknesses to become a more effective check to Enamorus and Hatterene while improving its matchup into wallbreakers like Walking Wake and Primarina. Alternatively, Tera Dark flips Okidogi's Psychic weakness into an immunity, turning the tables on Gholdengo and Iron Valiant carrying Psyshock, and confers a Ghost resistance alongside STAB on Knock Off to more strongly threaten Pecharunt and Gholdengo. Assault Vest Okidogi slots comfortably into balance teams in need of a strong progress-maker able to sponge hits from offensive threats like Iron Valiant and Darkrai and punch holes into common physical walls like Zapdos, Zamazenta, and Moltres. Okidogi is highly vulnerable to entry hazard damage, as it repeatedly enters the field to force progress, and it thus greatly appreciates the hazard removal provided by Great Tusk. Okidogi answers fast threats like Iron Valiant and Zamazenta that scare Great Tusk out, while Great Tusk is able to provide more consistent hazard removal with less fear of Moltres and Pecharunt, helping Okidogi maintain its longevity. Ting-Lu is a synergistic defensive teammate that answers threats like Iron Moth and Iron Crown that trouble Okidogi. Beyond handling Fighting- and Fairy-types like Iron Valiant and Zamazenta that scare out Ting-Lu, both work together to hold off threats like Darkrai and Gholdengo, and Ting-Lu's ability to set entry hazards greatly complements Okidogi's ease of removing items. This greatly enables powerful teammates like Ogerpon-W, which shreds through checks to Okidogi like Great Tusk and Corviknight in return. Likewise, Dragonite provides a switch-in to threatening Ground-types like Landorus-T and Gliscor and easily picks off weakened teams with Extreme Speed. Kingambit is another brutal endgame cleaner that scares out Psychic-types like Iron Crown and Latios that threaten Okidogi and greatly appreciates their shared checks being weakened.