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Golurk ilustración de la página de movimientos
#0623

Movimientos y sets competitivos de Golurk

Golurk ゴルーグ

Los movimientos de Golurk cubren 5 generaciones y 17 formatos con 23 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Tierra Fantasma Generación V
Generación
5
Formato
17
set
23

Movimientos competitivos y sets de Golurk

Sets de la generación 9 (Formato 6 · 7 set)

Wallbreaker

NU Generación 9
Objeto
Hechizo
Habilidad
Indefenso
Naturaleza
Adamant
Tipo Tera
Fantasma Lucha Siniestro
EVs
PS 112 / Ataque 252 / Velocidad 144
Movimientos
  • Terremoto Tierra Físico
    Potencia 100 Precisión 100 PP 10

    Un terremoto que afecta a los Pokémon de alrededor en combate.

  • Poltergeist Fantasma Físico
    Potencia 110 Precisión 90 PP 5

    El usuario ataca utilizando el objeto que lleva el rival. Si no tiene ninguno equipado, el movimiento falla.

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Análisis

Set Details Both Dynamic Punch and Close Combat are used to target the main stopgaps to Golurk's powerful STAB attacks, namely Wo-Chien, Brute Bonnet, and Dudunsparce. Dynamic Punch capitalizes on Golurk's No Guard to confuse foes, helping against offensive switch-ins like Paldean Tauros-W and Flygon, whereas Close Combat uses its sheer power to break through these walls. Ice Punch hits common physical walls like Tsareena, Gligar, and Altaria. Spell Tag powers up Poltergeist to 2HKO Amoonguss from full HP, 2HKO Vaporeon after Stealth Rock chip damage, and have a 50% chance to OHKO Flygon from full HP. Choice Band can be used instead, though, for outright wallbreaking, letting Golurk 2HKO Vaporeon without entry hazard chip damage, have a 75% chance to OHKO Wo-Chien after Stealth Rock with Close Combat, and have a favorable roll to 2HKO Gligar with Poltergeist. This can ease move selection at times. The EV spread ensures Golurk outpaces defensive Tsareena so that Golurk effectively spinblocks it. Tera Ghost amps up Poltergeist to 2HKO defensive Tsareena, Vaporeon, and, with Spell Tag, Swampert. Alternatively, Tera Fighting offers Golurk a Dark resistance so that it can take a Crunch from Overqwil or a Knock Off from a speedy Incineroar while also boosting Dynamic Punch and Close Combat. This boost means the former can always 2HKO Wo-Chien and the latter can OHKO Dudunsparce 75% of the time after Stealth Rock. However, Tera Dark offers more defensive benefits, namely allowing Golurk to take an incoming Shadow Ball or Poltergeist and revenge kill Ghost-type foes like Chandelure and Houndstone. In addition, it maintains the Dark resistance from Tera Fighting, helping it versus Incineroar and Brute Bonnet. Munkidori, Tornadus, and Scyther are all fast pivots that enjoy Golurk's presence, since it can handle common switch-ins for them such as Bronzong, Rhyperior, and Bellibolt. In return, they can take care of Grass-types like Brambleghast and Tsareena that threaten Golurk. Especially as a Choice Band wallbreaker, Golurk is great at weakening defensive Water-, Ground-, and Grass-types such as Swampert, Gligar, and Tsareena. This leads it to synergize well with Incineroar, Galarian Articuno, and Paldean Tauros-W, which enjoy these foes being easier to KO. Partners that can immediately take advantage of the situation at hand are appreciated as well, such as Toxicroak beating Vaporeon, Swords Dance Flamigo capitalizing on Gligar, and Overqwil threatening Wo-Chien. Golurk's lackluster Speed also necessitates that it be paired with some form of speed control; often, this comes in the form of Choice Scarf users like Flamigo and Munkidori that enjoy Golurk's ability to take out their switch-ins, namely Bellibolt and Duraludon. Speed control can come in the form of paralysis-spreading Pokemon, too, though, causing the likes of Thunder Wave Klefki and Duraludon as well as Static Bellibolt to be found beside Golurk.