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Cacturne

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Cacturne ノクタス

Planta Siniestro Generación III Pokémon Espantajo
Altura 1.3m Peso 77.4kg
Velo Arena Absorbe Agua (Habilidad oculta)

Perfil del Pokémon

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Estadísticas base

Estadísticas base de la forma:Cacturne · Total 475

PS 70
Ataque 115
Defensa 60
At. Esp. 115
Def. Esp. 60
Velocidad 55

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
60(7.8%)
Grupos huevo
Planta / Humanoide
Ciclos de eclosión
20
Amistad base
35
EV que otorga
Ataque+1、At. Esp.+1
Experiencia base
166
Forma del cuerpo
Humanoide
Color
Verde
Experiencia
1,059,860(Lento medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 32 or higher
Cacturne Cacturne

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
进化 Barrera Espinosa Planta Estado 10
Picotazo Veneno Veneno Físico 15 100 35
Malicioso Normal Estado 100 30
Absorber Planta Especial 20 100 25
Desarrollo Normal Estado 20
Mismo Destino Fantasma Estado 5
10 Drenadoras Planta Estado 90 10
13 Ataque Arena Tierra Estado 100 15
16 Semilladora Planta Físico 25 100 30
19 Chulería Siniestro Físico 20 100 10
22 Arraigo Planta Estado 20
26 Vendetta Siniestro Físico 50 100 10
30 Púas Tierra Estado 20
35 Golpe Bajo Siniestro Físico 70 100 5
38 Pin Misil Bicho Físico 25 95 20
44 Energibola Planta Especial 90 100 10
49 Esporagodón Planta Estado 100 40
54 Tormenta Arena Roca Estado 10

Movimientos competitivos y sets de Cacturne

Los movimientos de Cacturne cubren 5 generaciones y 12 formatos con 20 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

5 Generación 12 Formato 20 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Sapphire:
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Emerald:
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRed:
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Generation IV
Diamond:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
HeartGold:
Packs of them follow travelers through the desert until the travelers can no longer move.
Generation V
Black:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Generation VI
X:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Y:
Packs of them follow travelers through the desert until the travelers can no longer move.
Omega Ruby:
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire:
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

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